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Elden Parry Mod

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Elden Parry mod for The Elder Scrolls V: Skyrim Special Edition
Latest02 May 2026
Uploaded30 Apr 2026
Version1.3
758.01 KB
Total Files Sizes
1
Unique DLs
1
Total DLs
2
Total Files

Elden Parry AE

File Size379.09 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
3
Combat

Features

Skyrim's bash is OP and boring. Every single bash staggers the enemy; this turns the late combat gameplay into "bash->do a few swings->rinse and repeat" no matter what combat overhaul you've installed. This mod changes that by doing the following things:

Light bash no longer has hit frame. This means doing a light bash alone will not hit and stagger an enemy.

no more light bash spamming


Light bash is now turned into "parry". When you bash while getting hit, you parry the incoming attack and stagger the attacker. Successful parries do not cost stamina.



Parry only happens at the precise moment of you getting hit


Parrying an incoming projectile deflects the projectile back at the enemy.

Works for magic projectiles(fireballs, ice spikes...) too

Projectile parrying is done by hooking the projectile collision function;

no workarounds(spawning a new projectile to shoot back/giving a perk to negate projectile damage) is used.

The projectile that you deflect back is the original projectile.

With the above changes, bashing/parrying is now much more interesting and dynamic. Parrying is no longer a no brainer; it's a skill you need to practice on and harness. This won't fundamentally change Skyrim's combat feel, but will spice things up a lot, and it feels great in both 1st and 3rd person.


It has custom SFX


Everything is done through a lightweight SKSE plugin paired with a esl to store some sound records.





Settings

The mod comes with an .ini file in which you can tweak some settings for this mod to better suit your LO. You can disable weapon/shield parry or projectile parry or tweak the visual feedbacks parrying does(including a God-Of-War like slow time effect).


By default, successful parrying won't cost you any stamina. If you use mods that speed up stamina recovery however, you might want to disable that option for a more balanced experience.


You can also tweak start and ending time of your parrying window during the parry animation, if you feel parrying is too easy.


Compatibility

Compatible with every single combat mods/behavior mods. Really.

Incompatible with Better God Modes

If you use Ersh's precision beta, make sure you update the mod to 0.4 or higher versions, otherwise attacks cannot be properly parried.

There will be an update on Valhalla Combat beta soon that allows Elden Parry to do extra stun damage to NPCs.


FAQ

Q: Can you make a script-free timed block mod too?

A: I've been working on a combat overhaul that has this feature for a while now; stay tuned :)


Q: Does this work in 1st/3rd person?

A: Yes!


Q: How's the parry different from Zxlice's Backstab and Parry?

A: Zxlice's parry is done differently. It does not cancel light bash hitframe. The parry can be triggered by landing a bash on an attacking enemy at any time during their attacking animation; imo, this makes parrying way too easy and bashing only more OP. In addition, Zxlice's parry is made only for melee attacks while Elden Parry works for projectiles too. I wouldn't suggest enabling Zxlice's parry due to its overlapping functionality. However, you can keep its backstab by turning the parrying option off in its MCM.


Q: I crashed!

A: Please provide me a crashlog as well as the things happening when the crash happened; this will greatly help me debug.


Credits

Gigabrain clib people

Ersh for helping me with a lot of Havok stuff(without which projectile deflection won't be possible) and precision API

Fenix for helping me RE the playsound function

MaxSu for his Simple Block Sparks source code

Elden Ring for the inspiration to turn bash into parry

绝伦少年 for the cover image


Source

https://github.com/D7ry/EldenParry

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Yes, no need to contact me first. Earning GGP is allowed

Elden Parry AE

Type: Main
Date uploaded30 Apr 2026
File Size379.09 KB
Unique DLs1
Total DLs1
Version1.3

Anniversary Edition(1.6+)

Elden Parry SE

Type: Main
Date uploaded30 Apr 2026
File Size378.92 KB
Unique DLs0
Total DLs0
Version1.3

Special Edition(1.5.97)