What This Mod Does
Fixes multiple major errors in building meshes for most of Schlitzohr's locations and applies basic shape optimization to fix parallax issues, provide better performance and reduce drawcalls with no visual difference. Here is what was done in detail:
- Converted NIFs to LE format correctly to fix issues related to the format the base mod uses, which caused invisible meshes when converted to SE.
- Converted NIFs to SE format.
- Applied universal mesh fixes to address various NIF-related issues: vertex colors, incorrect flags, bounds, and more.
- Applied shape grouping.
- Applied shape merging to reduce the number of shapes in NIFs, resulting in fewer drawcalls.
- Fixed textures not applied to shader nodes.
- Fixed unused BSTrishapes and orphaned shader nodes.
- Fixed incorrect flags in BXflag nodes.
⚠ Still a work in progress: it might not be perfect in the first versions
Installation
Download and install the mod like any regular mod. Make sure it wins every conflict in order to work as intended.
Compatibility
No incompatibilities found yet.
Credits
Thanks to Schlitzohr for his locations mod and the permission to upload this fix.
If you'd like to support development:
Instructions
Download and install the mod like any regular mod. Make sure it wins every conflict in order to work as intended.
Optional Requirements
Schlitzohr Locations - Fixes and Optimization
Don't forget to endorse our mod to support us if you like it! All in one Fomod.