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Skurkbro's Retexture Project - 2K And Optimized Mod

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Skurkbro's Retexture Project - 2K And Optimized mod for Starfield
Uploaded23 Apr 2026
Version2.0.0
6.22 GB
Total Files Sizes
0
Unique DLs
0
Total DLs
4
Total Files

Architecture - Loose files

File Size591.04 MB
Game Image for Starfield
6


Skurkbro's Retexture Project — 2K version for better performance and lower disk usage

Starfield Photoscanned 2K No AI upscaling BA2 archive WIP

4K original version available here


About

SRP StarfieldSRP Starfield is a texture mod that replaces vanilla textures with brand new photoscanned textures in higher resolution, making the game look crisp and more detailed. Textures have been fine-tuned in all color maps to slot in perfectly and maintain the same feeling as vanilla. This version is in 2K resolution. No AI upscaling was used.

This is a modification of the original mod by Skurkbro. No credits are claimed over the original work — this version is shared so users can enjoy improved performance and reduced disk space usage in their modlists. Permissions are fully open.


Warning — DLSS-3 / FrameGen compatibility

This mod may be incompatible with certain DLSS-3 / FrameGen mods and can cause blackscreen, flickering, or blurry texture issues. This cannot be fixed until another texture mod author makes a public fix. The author does not own an NVIDIA 40 series card and cannot debug this.


Coverage Progress

ProgressThis mod is a work in progress and will be updated over time. Check below before downloading to see what is currently covered.

Architecture — Towns / Cities

New Atlantis

90%

Akila

55%

Neon

0%

Architecture — Universal

Concrete

90%

Wood

90%

Metal

0%

Landscape — Ground (1/2)

Dirt

100%

Grass

100%

Gravel

100%

Moss

100%

Sand

100%

Snow

100%

Landscape — Ground (2/2)

Rock

100%

Manmade

100%

Misc

70%

Volcanic

40%

Ice

5%


Installation

InstallationStep 1 — Preparation

Locate or create StarfieldCustom.ini. It belongs in one of these locations depending on your setup:


Vanilla: #DRIVE:/Users/#Name/Documents/My Games/Starfield

Modded: #DRIVE:/#Program Files/Steam/Steamapps/Common/Starfield

If the file doesn't exist, create a text document and name it exactly StarfieldCustom.ini. Make sure file extensions are visible in Windows.

For Mod Organizer 2 users: your .ini files are located at the Jigsaw icon in MO2.

MO2 ini location

Add to StarfieldCustom.ini:

[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=


Step 2a - Manual Installation


It is strongly advised to use a mod manager (Vortex or MO2) instead of installing manually. If you still want to install manually, extract the main folder into one of these:

Vanilla: #DRIVE:\Documents\My Games\Starfield Modded: #DRIVE:\#Program Files\Steam\steamapps\common\starfield

If you downloaded the loose files version, you're done — no further steps needed.


Step 3 - BA2 Archive Installation


Install via Mod Manager or manually (step 2a), then manually register the BA2 archives in your StarfieldCustom.ini:

[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, SRPSFArchitecture - Textures1.ba2, SRPSFLandscape - Textures1.ba2, SRPSFLandscape - Textures2.ba2, SRPSFLandscape - Textures3.ba2, SRPSFLandscape - Textures4.ba2


Step 4 - Conflicts & Overwrite (multiple mods)


If you already have another BA2 mod installed, add the new archives at the very end of the existing sResourceIndexFileList line. Archives loaded last win conflicts. The last archive must not end with a comma.

BeforesResourceIndexFileList=..., Mod1.ba2, Mod2.ba2

After — SRP archives win conflictssResourceIndexFileList=..., Mod1.ba2, Mod2.ba2, SRPSFArchitecture - Textures1.ba2, SRPSFLandscape - Textures1.ba2 <-- no comma here


Every BA2 archive must be written with its full name including the .ba2 extension. Separate each with a comma " , " except the very last one. Whatever loads last wins conflicts — so placing this mod's archives last means its textures overwrite all previous ones.


Requirements

RequirementsMinimum

GPUNVIDIA RTX 2080 or AMD Radeon VII

VRAM8 GB

NoteGTX series not recommended — performance will suffer

UpscalerDLSS or FSR3 advised if you notice performance dips

Recommended

GPUNVIDIA RTX 3080+ or AMD Radeon RX 6800+

VRAM12 GB

NoteHandles 2K textures smoothly without an upscaler

UpscalerStill recommended — free +10 to +20 FPS with minimal quality loss

Many users (including the author) report a performance increase when using the BA2 archive version over vanilla textures, with smoother frametimes and reduced micro-stutters.


Bug Reports

Bug ReportsIf you think this mod is causing bugs or issues, report them in the comments or bugs section. To speed up diagnosis, provide a detailed description — for example, whether a texture turns black at certain angles or times of day. A screenshot along with the relevant planet and star system name will save significant time.


Texture Compression Reference

Texture compressionIf you plan to edit these textures with Photoshop, GIMP, or another image editor, keep the following compression formats in mind when recompressing:


Map Type

Recommended Format

Notes

Color maps (Albedo, Diffuse)

BC1-UNORM-SRGB or BC7-SRGB

BC1 is Bethesda's choice (decent quality). BC7 is higher quality but bad for textures with Alpha channels.

Grayscale maps (rough, ao, height, opacity, emissive)

BC4-UNORM

Standard for single-channel maps.

Normal maps

BC5-SNORM

Not natively supported by Photoshop or GIMP. Use AMD Compressonator. Wrong format causes shadow seams and pitch-black surfaces at sunrise/sunset.


Other Mods by the Author

ClosingThe original author also made photoscanned texture mods for other games:

Skyrim texture mod Enderal texture mod

Thanks to Unikko for sharing the BA2 Upgrader V3.

Support the original author's work — 100% goes back into mods and projects:

❤ Patreon

Instructions

(I highly advice You grab a Mod Manager (Vortex or Mod Organizer 2) and install Your mods that way instead.)



Extract main folder into either:


(Vanilla) "#DRIVE:\Documents\My Games\Starfield"

(Modded) "#DRIVE:\#Program Files\Steam\steamapps\common\starfield"

(the # will be different on each system, so it's almost impossible to predict)


Depending on if You have a mod installed that changes the mods boot location.



If You downloaded the loose files, then You've sucessfully installed this mod don't need to read the rest.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, but only if you give me the translation files to add to my base mod

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Only if you contact me to ask permission first

Architecture - Loose files

Type: Optional
Date uploaded23 Apr 2026
File Size591.04 MB
Unique DLs0
Total DLs0
Version2.0.0

All textures are in 2K Loose files

Architecture - BA2 - 2K

Type: Main
Date uploaded23 Apr 2026
File Size604.25 MB
Unique DLs0
Total DLs0
Version2.0.0

Heads up! Filename has changed, you need to adjust the name change in your StarfieldCustom.ini if you're updating This is the BA2 version, please see install guide on description. Don't combine this with the loose files.

Landscape - Loose files - 2K

Type: Optional
Date uploaded23 Apr 2026
File Size2.2 GB
Unique DLs0
Total DLs0
Version2.0.0

All textures are in 2K Loose files

Landscape - BA2 - 2K

Type: Main
Date uploaded23 Apr 2026
File Size2.85 GB
Unique DLs0
Total DLs0
Version2.0.0

Heads up! Filename has changed, you need to adjust the name change in your StarfieldCustom.ini if you're updating This is the BA2 version, please see install guide on description. Don't combine this with the loose files.