The Gildergreen Grows
This mod lets the Gildergreen Sapling progressively grow overtime, and you can see it slowly progress in size into the fully grown tree. There are 3 interim tree states between the fresh sapling and the fully grown Gildergreen. It will take the sapling roughly 4 months to fully grow to it's full size. This adds new reasons to go the peaceful route with Maurice during the Gildergreen quest. You will also have 2 new small dialogue lines with Danica, one when the tree has started growing and one when the tree has fully grown. The tree, once fully grown, will have falling petals around it.
You can also water the Gildergreen, via a bucket added by the tree. Interacting with it will make you water the tree via the bucket on the ground. Interacting with the bucket once the sapling is planted or once the tree has been repaired will give the player a short buff. Here is are the buffs available:
- Kynareth's Vigor - Gain 10 Health for 2 hours. Available if you used the sap to restore the Gildergreen.
- Kynareth's Renewal - Gain 5 Health Regeneration for 2 hours. Available if you got the sapling to plant a new Gildergreen.
- Kynareth's Renewal - Gain 10 Health Regeneration for 4 hours. Once the sapling is fully grown, you will receive this buff instead.
The mod is ESL Flagged and no unneeded CC masters.

FAQ
Does this mod replace the tree or sapling model?
No, it will use whatever replacer you have. This mod doesn't have any tree meshes or textures. I also don't add any clutter or hanging objects to the tree, those in the screenshots are just from a Gildergreen replacer I use.
Can I add this midsave?
Yes. If you have gotten the sapling already in your save, the growing process will start as soon as you change locations!
Can I make the growth of the tree faster?
Yes. You can edit the global value "TGGGrowthDelay" in xEdit or in the console type "set TGGGrowthDelay to X", with X being how many days you want each tree stage to last!
I completed the quest but I have a fully grown tree and no sapling.
You need to complete the quest by getting a new sapling for Danica, not getting sap to heal the existing tree.
Compatibility
The Gildergreen Grows - Nature of the Wild Lands - Standalone Patch - Highly Recommended Replacer.
Capital Whiterun - Compatible
Spaghetti's Whiterun - Compatible
Other Whiterun Overhauls - Compatible
Unique Gildergreen - Compatible
Subdivide and Smooth - Unique Trees - Compatible
Traverse the Ulvenwald - Compatible
Nature of the Wildlands - Has Patch
G.I.R.T.H. - Gildergreen Is Really Thicc HD - Has Patch
Wigfrid's Erdtrees and Gildergreen - Has Patch (Requires Erdtree Gildergreen Replacer - Quest Fix)
Other Gildergreen tree replacers - Compatible - If they drastically change the trees they might just need to be moved a bit to not look off for the interim stages.
SR Exterior Cities - Compatible by running the Synthesis Patcher.
Open Cities - Needs Patch but Hishy's Open Cities converter script improved and updated might make it work.
Gildergreen Regrown - Incompatible
Gildergreen Fix - Incompatible
Other mods that do a similar thing - Incompatible
Mods that add falling leaf particles to the Gildergreen - Incompatible - This mod does a similar thing already and you could end up with too many particles in one area.
Credits
FrankBlack for Real Water in Buckets and Barrels and Pots and Pans for the bucket with water model.
The buckets use the model from Bucket Enrichment by gooball60.
The bucket textures are from Weathered Buckets Retexture by BasPeeters1.
jayserpa for the tree watering idea!
ItzIvy for testing!
If you're interested, check out my Twitch!
I have a Discord! Join it for mod announcements, streams, mod beta testing, or if you just wanna chat!
Instructions
Install with your favorite mod manager of all time
The Gildergreen Grows
Main File
USSEP Patch
Small patch for world encounter quest edits
Guard Dialogue Overhaul Patch
Small patch for guard dialogue edits
Nature of the Wild Lands Patch
Patch
G.I.R.T.H. Patch
Patch
The Erdtree Patch
Patch