A mini-collection of tiny patches for Outlaws' Refuges. All files are flagged as ESL and load order agnostic.
Provided files' details:
- Outlaws' Refuges plugin replacer - cleaned, fixed navmeshes, updated cell settings; not mandatory but highly recommended.
- Map markers disabler - an optional plugin that disables all map markers for the refugees. Now you need to find them yourself :)
- Capital Whiterun Expansion - shifts the entrance to the refuge to prevent clipping, navmesh finalisation. Last checked against version 1.3
- Capital Whiterun Expansion - Rob's Bug Fixes - shifts entrance to the refuge to prevent clipping, navmesh finalisation. Last checked against version 3.3
- Capital Windhelm Expansion - adjusts the refuge entrance position, removes the bench, navmesh finalisation. It should also work with Rob's bug-fixed version. Last checked against version 1.
- Enhanced Solitude - moves both Solitude's refugee entrances to different locations, navmesh finalisation. An alternative to the official patch from the Enhanced Solitude page. Last checked against version 2.8 (not tested with 3.1 Alpha as it's marked as a demo/development version, so I can't guarantee everything will work as intended with that one).
- Enhanced Solitude Improved - moves both Solitude's refugee entrances to different locations, navmesh finalisation. Provided versions for regular and LOTD variants of the mod. Should be used instead of the patch above. Last checked against version 3.1
- Nature of the Wild Lands - adjusts the position of two trees clipping with entrances to the refuges. Last checked against version 3.14
- Skyrim Underground SSE - moves undergound's entrance near Falkreath to a different spot to prevent clipping with the cottage refuge. Last checked against version 5.1
- The Great City of Dawnstar - conflict resolution and navmesh finalisation. Last checked against version 2.12
- The Great City of Falkreath - moves the refuge to a different, more hidden spot, resolves some conflicts. Last checked against version 1.21
- The Great City of Morthal - conflict resolution and navmesh finalisation. Last checked against version 1.1
- The Honey Spirit - Liquor Shop in Solitude SSE - moves refugee entrance from beneath the new building, navmesh finalisation. Last checked against version 1.0
- Warbird's Dwemer Train Stations - conflict resolution and navmesh finalisation. Last checked against version 1.4
- Unofficial Skyrim Special Edition Patch - adjusts the position of the rocks added by USSEP near Solitude Entrance to reveal the entrance to the refuge, updated navmeshes and cell settings. Last checked against version 4.3.6c
Credits:
- Sokkvabekk for Outlaws' Refuges
- Surjamte for Capital Whiterun Expansion and Capital Windhelm Expansion
- robertgk2017 for Rob's Bug Fixes - Capital Whiterun Expansion
- kojak747 for Enhanced Solitude
- Alan7337 for Enhanced Solitude Improved
- fxckthisworld for Nature of the Wild Lands
- AncientKane for Skyrim Underground SSE
- Archinatic for The Great City of Dawnstar , The Great City of Falkreath and The Great City of Morthal
- Jokerine and fiskin1 for The Honey Spirit - Liquor Shop in Solitude SSE
- Arthmoor for Unofficial Skyrim Special Edition Patch
- WarbirdShaman for Warbird's Dwemer Train Stations
Instructions
Run the FOMOD installer using your preferred mod manager and choose which patches you want to install. Most of them will autoselect depending on the mods active in your load order, but you should check them carefully anyway - some of the patches are designed for specific variants of the patched mods.
Requirements
Outlaws Refuges Misc Patches
FOMOD installer

