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Runtime EditorIDs (Console) Mod

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Runtime EditorIDs (Console) mod for The Elder Scrolls IV: Oblivion Remastered
Latest26 Feb 2026
Uploaded22 Feb 2026
Version2.0
190.26 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Runtime EditorIDs 64

File Size190.26 KB
Game Image for The Elder Scrolls IV: Oblivion Remastered
Utilities for Players

Runtime EditorIDs

You may now use 'player.addItem lockPick 100' in the console.

version 2.0


 

Requires Oblivion Remastered Script Extender and Address Library


 

Description

This OBSE64 plugin is a port of the original OBSE plugin . It basically lets you use editor IDs (string identifiers for different game forms/objects) in the console.


 

Compatibility


 

Compatible with Steam game versions supported by the address library.


 

Credits


 

Special thanks to :

  1. Ian Patterson - For the script extender and stalwart support of Bethesda modding.
  2. shad0wshayd3 - For the plugin template and kick-starting the CommonLibOB64 project.
  3. The CommonLibOB64 contributors - For supporting an open reverse-engineering ecosystem for Oblivion Remastered.


 

Change Log

Spoiler:

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2.0 - Add support for the address library
1.1 - Potential fix for plugin loading failures
1.0 – Initial release

Instructions

Refer to the bundled readMe

Permissions and credits

No permissions have been set

Runtime EditorIDs 64

Type: Main
Date uploaded22 Feb 2026
File Size190.26 KB
Unique DLs0
Total DLs0
Version2.0

Runtime EditorIDs 64