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Runtime EditorIDs (Console) Mod

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Runtime EditorIDs (Console) mod for The Elder Scrolls IV: Oblivion Remastered
Latest26 Feb 2026
Uploaded22 Feb 2026
Version2.0
190.26 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Runtime EditorIDs 64

File Size190.26 KB
Game Image for The Elder Scrolls IV: Oblivion Remastered
1
Utilities for Players

Runtime EditorIDs

You may now use 'player.addItem lockPick 100' in the console.

version 2.0


 

Requires Oblivion Remastered Script Extender and Address Library


 

Description

This OBSE64 plugin is a port of the original OBSE plugin . It basically lets you use editor IDs (string identifiers for different game forms/objects) in the console.


 

Compatibility


 

Compatible with Steam game versions supported by the address library.


 

Credits


 

Special thanks to :

  1. Ian Patterson - For the script extender and stalwart support of Bethesda modding.
  2. shad0wshayd3 - For the plugin template and kick-starting the CommonLibOB64 project.
  3. The CommonLibOB64 contributors - For supporting an open reverse-engineering ecosystem for Oblivion Remastered.


 

Change Log

Spoiler:

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2.0 - Add support for the address library
1.1 - Potential fix for plugin loading failures
1.0 – Initial release

Instructions

Refer to the bundled readMe

Permissions and credits

No permissions have been set

Runtime EditorIDs 64

Type: Main
Date uploaded22 Feb 2026
File Size190.26 KB
Unique DLs0
Total DLs0
Version2.0

Runtime EditorIDs 64