Fallout: New Vegas
Fallout: New Vegas Mods
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Overview: This is a little mod that adds Attache Cases, an armor item that you drop, then open manually, to access a secondary inventory. I...
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Overview: This is a replacer version of Shadowcobra's Cyberdog Gun Energy Weapon conversion mod, but formatted as a direct replacer, rather...
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This esp-free file sets the weapon to be semi-automatic, and does the following stat tweaks: SetBaseItemValue NVDLC04WeapNailGun 450 Se...
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Simple and small mod that adds 12/20 Ga. Explosive Slugs. Craftable at Repair 70/55, with either Explosives 70/55+, or Demolition Expert. A...
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This is just a little esp-free ScriptRunner script to rework the Tri-Beam Laser Rifle, Mutliplas Rifle, Metal Blaster, and Captain's Sidearm...
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Overview: This is a slimmed down version of the Classic Perks plugin from Cirosan's Classic Overhaul , from which I have cut many perks, an...
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This is just a little esp-free ScriptRunner script to set the projectile and ammo use of the Varmint Rifle and Ratslayer to .22LR. No other ...
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Overview: Intended for use in Hardcore, and generally with something that reduces, removes, or adds more conditions to food healing, this i...
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Overview: DMT - Dead Money Tweaks is a complete overhaul and extension of the Dead Money experience. Inspiration has been taken from the (g...
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I'm a big fan of The BLACKJACK pack, and as I was reviewing it's implementation, I noticed that it would be a really easy tweak to remove th...
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Overview: This is a simple port of Infirmary Overhaul by MrSlackPants, with some upgrades. The message text simply conveys information inst...
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Overview: AGE is a comprehensive overhaul of nearly every gameplay aspect of TTW's rendition of Operation Anchorage. The loadout selection ...
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What's included? - Antique lamp (2 poses) - Bell - Blackboard - Various bones - Circuit breaker - Construction barrier - Dar...
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You won't get blinded by reflections while using scopes. Nothing more to add.
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What? I was bored. Very bored. This mod adds a new texture effect - real time cube map - which can be applied either globally, or on a p...
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What? While I was testing my other 5352787202 yet-to-be-released mods, I was forced to - you know - actually play the game. It was a traum...
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What? Idk how (I don't care enough to dig into it tbh) but whatever Bethesda has done regarding handling geometry decal alpha, is broken an...
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What? Idk, I was bored once and decided to nuke texture filtering from the game. Decided it looked cool. So did others. And thus, this was ...
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What? I'm on a roll with viewmodel fixes. When Bethesda tried to mitigate floating point precision loss on viewmodel by shifting local ...
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What? Vanilla LOD system is pretty jank like all Bethesda code, with lots of elements being hardcoded. Goal of the mod is to change that. ...
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What? Viewmodel suffers from floating point precision loss. Normally this wouldn't be an issue if not the fact that Obsidian forgot about t...
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What? Not very interesting this one. I just wanted to make a standalone shader loader so I wouldn't need to make hooks in half of my plugin...
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What? In vanilla, Pip-Boy light is statically attached to player's root node - it moves with the player, but not with their animations. Th...
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What? When someone shoots a gun for the first time, game creates a muzzle flash, and its light. All good so far, right. Now, when the t...
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