Fallout: New Vegas
Fallout: New Vegas Mods
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You won't get blinded by reflections while using scopes. Nothing more to add.
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What? I was bored. Very bored. This mod adds a new texture effect - real time cube map - which can be applied either globally, or on a p...
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What? While I was testing my other 5352787202 yet-to-be-released mods, I was forced to - you know - actually play the game. It was a traum...
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What? Idk how (I don't care enough to dig into it tbh) but whatever Bethesda has done regarding handling geometry decal alpha, is broken an...
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What? Idk, I was bored once and decided to nuke texture filtering from the game. Decided it looked cool. So did others. And thus, this was ...
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What? I'm on a roll with viewmodel fixes. When Bethesda tried to mitigate floating point precision loss on viewmodel by shifting local ...
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What? I know right? What? Today we will learn about how plugins work, how Bethesda uses them, and how game is loading cells. As you pro...
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What? Vanilla LOD system is pretty jank like all Bethesda code, with lots of elements being hardcoded. Goal of the mod is to change that. ...
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What? Viewmodel suffers from floating point precision loss. Normally this wouldn't be an issue if not the fact that Obsidian forgot about t...
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What? Not very interesting this one. I just wanted to make a standalone shader loader so I wouldn't need to make hooks in half of my plugin...
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What? In vanilla, Pip-Boy light is statically attached to player's root node - it moves with the player, but not with their animations. Th...
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What? When someone shoots a gun for the first time, game creates a muzzle flash, and its light. All good so far, right. Now, when the t...
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Overview: Monster Mod, as we all know, has lots of fun new creatures, and it was one of the real OG big mods for New Vegas. Very much worth...
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What? Game renders depth of field using scene graph depth buffer but applies it onto the finished image - overlapping player's view mode...
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What? Game is buggy. Nothing new. This mod tackles alpha rendering issues. Mod currently fixes: Disintegration animations breaking when...
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What? Basically, stuff that are occluded by the fog and are *not* visible, are culled, saving memory and improving performance. For obv...
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Fixes flicker in Pip-Boy opening animation if its light is on. That's it. Stupidly simple mod Blame Beth.
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What? I hate this game. Water rendering is so broken in this game, that water LOD simply existing massively tanks the perf. Unfortunat...
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What? Mods edits the resolution of the bloom render target, allowing it to use higher screen resolutions instead of the hardcoded quar...
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What? Mod disables fog rendering. Why? Because I could. Requirements: xNVSE Thanks to: Qolore7 lStewieAl
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What? In vanilla nights, after the sunset, sun stays at the west, slowly shifting towards the east. Problem? It's constantly emitting li...
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Overview: Hematophage back in Fallout 3 was very lackluster, and the only way to make Blood Packs worth anything. NV didn't even feature i...
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Overview: The AK50 is an interesting model. The original plugin just put it in Goodsprings, had it use the varmint rifle's repair list, npc...
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Overview: This is a perk pack inspired by Disco Elysium, and its thought cabinet in particular. If you like RPGs and haven't played Disco ...
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