Fallout: New Vegas
Fallout: New Vegas Mods
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Overview: This is a simple esp-free implementation of Yukichigai's Keep Big MT Active mod, which re-enables spawns and/or voice over lines ...
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Overview: This is a complete rebalance of the ammo crafting system, with cohesive breakdown recipes, battery-based energy cell recharging, ...
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Overview: This small esp-free mod grants the option to take a trait per a variable amount of levelups. The standard amount is 4, so you'll...
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Overview: This is a complete rebalance and re-integration of all of the weapons and ammo in TTW. SWEEP is going to be a STARS-style AIO...
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Overview: This file is simply a set of keywords that my mods use. The keywords have descriptions which can be reviewed to figure out what ...
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Overview: This esp-free file allows for freely toggling between Hitman's semi-auto and burst-fire Service Rifle animations during gameplay ...
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Overview: This small esp-free file allows for retrieval of railway spikes from targets who are hit by TTW's railway rifle. Only the sta...
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Overview: This esp-free file restores the fatigue level of any robot-type creature to max on every hit, to ensure that they aren't knocked ...
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Overview: This esp-free file sets all creatures in the game with "evil" or "very evil" karma to neutral, to prevent gaining karma from kill...
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Overview: This tiny mod alters where you acquire the Great Bear and Red Victory grenade rifles to places that make more sense in game progr...
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Overview: This simple file contains a few UDF options which can be called via console to automatically convert existing formlists or base f...
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Switches regular caps to Sunset Sarsaparilla caps when you drop them. There's also a file that switches each to have the appropriate name. ...
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Overview: Stinger is a (relatively) lore friendly energy drink for the wastes. Balanced for use with Sweet Consumables. A standard ySI...
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Overview: This tiny file simply provides a user triggerable script that prints what the current Media Location Controller or Media Set musi...
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This is simply a repack of Kibblesticks' 50s TV Camera Resource with an altered mesh with relative texture paths, rather than specific ones....
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Overview: This tiny patch just rewrites the messages present in the TTW Transportalponder mod to not mention anything immersion breaking, l...
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Overview: The Sink Central Intelligence Unit does restock its inventory, but only if 3 (consecutive) days and then midnight passed while you...
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Overview: This esp-free file extends the utility of antivenom items to cover any mod-added poisons/venoms. Requirements: xNVSE JIP LN...
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Overview: Just turns off the stealth suit voice and stim usage. Esp free. All this does is turn off the quest/quest script that handles th...
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Overview: This is a patch that overhauls things in A World Of (Less) Pain to be more appropriate for early and mid level play. A high prio...
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Overview: This small patch changes the scope on TTW's Infiltrator via R91 and Friends to be attached via a weapon mod, rather than being on...
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Overview: Fun fact: if a robot somehow uses a chem like Buffout or Psycho or such, it works on them. Same goes for every other aid item typ...
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Overview: This tiny esp-free mod simply blocks usage of furniture, such as chairs, while reloading or in active combat (Danger state). ...
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Overview: This tiny, esp-free mod simply automatically uses skill books once they are added to the player's inventory if the "Grab" key is ...
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