Modathon

Citizen Barter Mod

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Citizen Barter mod for Fallout: New Vegas
Latest23 Mar 2026
Uploaded21 Mar 2026
Version2
21.21 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

Citizen Barter Perk Version

File Size18.58 KB
Game Image for Fallout: New Vegas
3
Gameplay

Overview:

This is a small mod that allows you to barter with random NPCs.

This mod was made on commission, to the preferences and criteria of the commissioner. I don't personally use it.

The perk criteria was also made for a small additional commission.


Features:

Press your "grab" key when looking at an NPC, and you will be able to barter with them directly.

Since most NPCs don't have much by way of default inventory beyond a few apparel items and usually a weapon, a randomized amount of food, water, caps/faction money, and misc drinks are added to the NPC when the system is first prompted for that character. Sometimes the random amount added for one of those types of items is zero.

The food, drinks, and caps/faction money added should be appropriate for DC/NV, respectively.

To initiate barter, the NPC must:

Not have a merchant container.

Not be a follower/companion.

Be alive, awake, not in combat, attacking, fleeing, ragdolled, standing in deep water, knocked out, or in the air.

The player must:

Be in the target's LOS, detected by the target, and not sneaking.


Creatures cannot be bartered with.


If you want to switch out the NPC's equipped weapon or armor, you must sell a better item to them, then they will switch to it when you exit barter. If you wish, you can then re-purchase the item that they replaced with the new one.

Items that are currently equipped by the NPC will not be available for bartering.


Version 2 introduces a perk that is required to engage the system. It's name is Barter Boss, and it's available at level 6 and 35+ Barter.


Customization:

There is no customization present.


Requirements:

xNVSE

JIP LN

Johnny Guitar

ShowOffNVSE


TTW is not required, but natively compatible and accounted for.


Installation:

Regular installation.

Please endorse and vote if you appreciate the mod.


Install version 1 if you want the system to be available at all times, or version 2 if you only want the system available via a perk.

Switching to version 2 from 1 is save compatible.


Load Order:

Load order is inconsequential.


Compatibility:

Should be compatible with anything.


Limitations:

The following are circumstances that were not problematic to the tastes of the commissioner, either due to the time sink in getting around them, or because they were unconcerned with them:

The items added to the bartered NPC are not present in their inventory before the system is initiated. As such, pickpocketing or killing an NPC without bartering with them first will result in them having fewer items than if you were to initiate the system then do so. Attempting to work around this by distributing the items that are added natively to all NPC inventories would have imperfections such as potentially providing the wrong food or drink types based on the NPC being in DC or NV, as well as characters potentially not having the intended items, due to actors with templated inventories determining their contents before a script can add items to an NPC's template base.

Adding additional apparel or weapons for bartering could result in circumstances of NPCs immediately getting better equipment than what they have, which could result in them immediately switching their equipped items right before barter actually occurs. Creating scripting to ensure that this wouldn't occur would likely increase delay between pressing the button and the barter menu opening, and demand a lot more scripting work.

I won't be having this system be initiated by dialog. It would be annoying, and result in unvoiced dialog.


I don't plan to do anything about the limitations listed above, as they are outside of the criteria of the commissioned work.


Questions:

Esp-free version?

Possible, but it would substantially increase script delay upon initiating the system, due to the lack of ability to create a stable persistent formlist for checking for food without a plugin. I don't plan to implement an esp-free version.


Credits:

The icon used for the perk version was supplied via CPI's v4 modder's resources.


Permissions:

Do whatever.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Citizen Barter Perk Version

Type: Main
Date uploaded21 Mar 2026
File Size18.58 KB
Unique DLs0
Total DLs0
Version2

Perk at level 6 and 35 barter

Citizen Barter

Type: Main
Date uploaded21 Mar 2026
File Size2.63 KB
Unique DLs0
Total DLs0
Version1

See installation instructions