Overview:
This scriptrunner contains a UDF that can be called to have the game automatically print a set of script lines that can be pasted into a script in the GECK to change a hard edit based weapon sound overhaul into a scripted one.
This is not meant for the average mod user. This is only intended for people who already know how to edit and save a script in the GECK, and use FNVEdit or a similar Edit program. I will not be providing any info or guidance to people who don't fit that criteria for how to use this resource.
Usage:
To use it, start a new game or load a save.
Enter
into the console.
Open the ConsoleOut.txt in your base game folder (the one with your exe in it).
Copy and paste all the lines that say SetWeaponSound ___ 0 ___ into a gamemode GetGameRestarted/MenuMode StopQuest styled script that will run once per game session.
Save that script in the GECK and attach it to a quest.
Delete all the weapon hard entries.
Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.
Installation:
Regular installation.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.
Instructions
Installation:
Regular installation.
Requirements
Scripted Sound Converter
See installation instructions