Modathon

Shadowmarks Mod

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Shadowmarks mod for The Elder Scrolls V: Skyrim Special Edition
Latest02 Apr 2026
Uploaded01 Apr 2026
Version2.0.4
14.01 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Shadowmarks

File Size14.01 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Cities
Immersion

shadowmarks-logo.jpg


A simple immersion mod to add Thieves Guild shadowmarks to the vanilla player homes.


Shadowmarks are a tool for the Thieves Guild to identify the worth of a target home. Some are protected, some are worthless, others have loot, and still others might even be dangerous. If you've ever wondered why the five potential player homes in the major cities didn't have these markings, wonder no more. Now, instead of being the only homes in a city missing them, they will be marked according to their worth.


If the player does not yet own the property, it will be marked empty.

If the player owns the property, it will be marked as containing valuable loot.

If the player is a member of the Thieves Guild AND the city has been brought under the influence of the Guild, then it will be marked accordingly as being owned by a guild member.

The marks should properly update themselves throughout the game as the player acquires the houses and joins the guild.


Compatibility


Compatible with Open Cities Skyrim.

Should be compatible with mods that alter the player homes so long as those alterations don't block where the marks appear.


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation Requirements


Skyrim Special Edition 1.6.1130 or greater.

Unofficial Skyrim Special Edition Patch 4.3.7 or greater.


DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.


Installation - Wrye Bash BAIN


Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.

Make sure the mod is active in the Wrye Bash mods tab.


Installation - Manual


Drop the Shadowmarks.esp and Shadowmarks.bsa files into your Data folder.

Activate the mod using whatever management tool suits you.


Uninstalling


Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.


To remove the mod: Delete the Shadowmarks.esp.esp and Shadowmarks.bsa files from your Data folder. Then reload your game as usual.


Load Order


LOOT should be used for optimal placement.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Shadowmarks

Type: Main
Date uploaded01 Apr 2026
File Size14.01 KB
Unique DLs0
Total DLs0
Version2.0.4

Shadowmarks 2.0.4