Modathon

Point The Way Mod

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Point The Way mod for The Elder Scrolls V: Skyrim Special Edition
Latest02 Apr 2026
Uploaded01 Apr 2026
Version2.0.9
883.02 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Point The Way

File Size883.02 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Immersion

point-the-way-logo.jpg


Ever travel the roads and wonder how it is people find their way? Have you noticed that the roads in many places simply don't have signs that tell you where you can go while traveling them? If you were a foreign visitor to Skyrim, you've got no hope of being able to travel the intricate road network without stopping to read your map every so often, even when you're at a major intersection. Worry no more! While you weren't looking, The Empire sent out its trusty civil engineers (surely Skyrim has some) and they set about marking the roads to better assist travelers in finding their way.


This mod's aim is fairly simple. Road signs have been placed at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.


Compatibility


Works with any road sign mesh or texture replacers you're using. These are strictly vanilla road signs that have been placed, with the exception of the sign for Kynesgrove.


Shares injected records for full compatibility with Cutting Room Floor and my village mods.

Fully compatible with "Lanterns of Skyrim II" by WiZkiD and MannyGT. (https://www.nexusmods.com/skyrimspecialedition/mods/30817)


Credits


Hana - Road sign mesh and base texture for Kynesgrove.


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation Requirements


Skyrim Special Edition 1.6.1130 or greater.

Unofficial Skyrim Special Edition Patch 4.3.2 or greater.


DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.


Installation - Wrye Bash BAIN


Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.

Make sure the mod is active in the Wrye Bash mods tab.


Installation - Manual


Drop the Point The Way.esp, Point The Way.bsa, and Point The Way - Textures.bsa files into your Data folder.

Activate the mod using whatever management tool suits you.


Uninstalling


Remove the Point The Way.esp, Point The Way.bsa, and Point The Way - Textures.bsa files from your Data folder. No permanent changes are made by this mod.


Load Order


Load order should not matter terribly much as most of these are going to be away from anything important.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Point The Way

Type: Main
Date uploaded01 Apr 2026
File Size883.02 KB
Unique DLs0
Total DLs0
Version2.0.9

Point The Way 2.0.9