Modathon

Oakwood Mod

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Oakwood mod for The Elder Scrolls V: Skyrim Special Edition
Latest02 Apr 2026
Uploaded01 Apr 2026
Version1.0.13
3.88 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Oakwood

File Size3.88 MB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Towns

oakwood-logo.jpg


A new village reviving an old town from TES:Arena.


Falkreath Hold has always seemed like a reasonably large place, but having only the Hearthfire home, a house taken over by bandits, and the burned out remains of Helgen hardly does it justice. Oakwood fleshes this out somewhat by placing a fishing and mining village on the shores of Lake Illinalta, just west of Lakeview Manor. This town once existed in TES:Arena but has not been mentioned since so there's nothing saying it wouldn't still be here. When combined with building the Hearthfire home at Lakeview Manor, it feels more like a larger town with a manor house at the head.


Features included


  1. Custom inn layout using a standard corner farmhouse.
  2. NPCs with complete schedules.
  3. Military control changes based on who controls Falkreath Hold.
  4. Guards inherit inventory from the Falkreath templates so any mods affecting those should also propagate to Oakwood's guards too.
  5. All houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
  6. The two mine foremen (the ones you can sell ore to) can be married once their favor is increased and you can move into their homes with them.
  7. LOD has been generated for the area.


Compatibility


Fully compatible with the Hearthfire home at Lakeview Manor.

Fully compatible with Manor Roads.

Storefront support is supplied by way of a vendor stand which will activate if you have Storefront installed and move your family into Lakeview Manor.

Fully compatible with Aurora Village.

Fully compatible with Moon and Star.

Fully compatible with Tel Nalta.

Fully compatible with Mirele Bismath.

NOT COMPATIBLE with Lakeview Extended. That mod has extensive navmesh issues that cannot be resolved via patching or other means.

Likely not compatible with other mods that alter the area surrounding Lakeview Manor.

(So is the south shore crowded enough for you yet?)


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation Requirements


Skyrim Special Edition 1.6.1130 or greater.

Unofficial Skyrim Special Edition Patch 4.3.2 or greater.


DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.


IMPORTANT NOTE: There are some wolf spawns in the vanilla game that will show up on the south end of the village in the cave where the gold mines are now. They may have spawned several of them in. Please be sure you've killed them before installing this mod so that they won't end up mauling the locals.


If the quest "Kyne's Sacred Trials" is currently active, please finish it before you install this mod as the location for it has been moved to the other side of Lakeview Manor and will only update if the quest is not active.


Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.

Make sure the mod is active in the Wrye Bash mods tab.


Installation - Manual


Drop the Oakwood.esp, Oakwood.bsa, and Oakwood - Textures.bsa files into your Data folder.

Activate the mod using whatever management tool suits you.


Uninstalling


Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.


To remove the mod: Delete the Oakwood.esp, Oakwood.bsa, and Oakwood - Textures.bsa files from your Data folder. Then reload your game as usual.


Load Order


LOOT should be used for optimal placement.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Oakwood

Type: Main
Date uploaded01 Apr 2026
File Size3.88 MB
Unique DLs0
Total DLs0
Version1.0.13

Oakwood 1.0.13