Modathon

Ivarstead Mod

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Ivarstead mod for The Elder Scrolls V: Skyrim Special Edition
Latest01 Apr 2026
Uploaded31 Mar 2026
Version2.0.9
494.06 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Ivarstead

File Size494.06 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Towns

ivarstead-logo.jpg


A simple village expansion for Ivarstead.


Ivarstead always seemed like it should be more to me. There are a number of people living in the inn on a permanent basis. While the game indicates it is a village in decline due to fewer and fewer visitors coming through, it's very clear that those who are in the inn now are permanent residents to the village who have fairly strong ties they can't just cut. Since it would have been lame to throw down a bunch of empty or destroyed properties, it felt only right that 3 new houses should be built for those residents to occupy.


* Temba Wide-Arm will offer to share her house if married to you.

* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.

* LOD has been generated for the area, including trees that account for the changes.

* Bonus: Golldir now has a home as well and will return to it once his quest, "Ancestral Worship", is completed. He can be married at that point and you can move in with him if you wish.


Check out the video by Nozi87:

https://www.youtube.com/watch?v=9LjPxf9xFAc

Instructions

Installation Requirements


Skyrim Special Edition 1.6.1130 or greater.

Unofficial Skyrim Special Edition Patch 4.3.2 or greater.


DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.


Installation - Wrye Bash BAIN


Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.

Make sure the mod is active in the Wrye Bash mods tab.


Installation - Manual


Drop the Ivarstead.esp and Ivarstead.bsa files into your Data folder.

Activate the mod using whatever management tool suits you.


Uninstalling


Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.


To remove the mod: Delete the Ivarstead.esp and Ivarstead.bsa files from your Data folder. Then reload your game as usual.


Load Order


LOOT should be used for optimal placement.

MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Ivarstead

Type: Main
Date uploaded31 Mar 2026
File Size494.06 KB
Unique DLs0
Total DLs0
Version2.0.9

Ivarstead 2.0.9