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Dolmen Ruins - ESO Dark Anchors mod for The Elder Scrolls V: Skyrim Special Edition
Latest01 Apr 2026
Uploaded31 Mar 2026
Version2.0.8
6.52 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Dolmen Ruins - ESO Dark Anchors

File Size6.52 MB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Immersion
Landscape

dolmen-ruins-logo.jpg


In 2E 582, Molag Bal launched an all out invasion against Nirn. His aim was to merge Nirn with Coldharbor in a cataclysmic event that came to be known as the Planemeld. This was accomplished through the use of numerous Dark Anchors, or Dolmens, scattered around Tamriel (and presumably elsewhere too) that were to physically drag Nirn into Coldharbor. It was only through the heroic actions of one known as The Vestige that Molag Bal's plans were thwarted and all of Nirn saved from a gruesome end as soulless slaves. Though history does not record these events, the ruins themselves have survived. Adventurers have to this day reported many are guarded by daedra, others by the undead, and some by unnatural abominations of the wilds.


This mod aims to bring a bit of ESO lore to Skyrim by adding 12 inactive Dolmens around Skyrim, all in relatively remote areas. This is primarily just for show but several have enemies to fight as well so you can use them to acquire some of the harder to find Daedric ingredients. Explore Skyrim, and you should run into them soon enough. Don't be lazy, go out and look!


Compatibility


Should be compatible with most other mods as the areas touched are pretty remote.


Credits


Hana - The Dolmen models used to make the various sites are her work, based on screenshots from ESO.

MadCat221 - LOD meshes for use with DynDOLOD.


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation Requirements


Skyrim Special Edition 1.6.1130 or greater.

Unofficial Skyrim Special Edition Patch 4.3.2 or greater.


DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.


Installation - Wrye Bash BAIN


Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.

Make sure the mod is active in the Wrye Bash mods tab.


Installation - Manual


Drop the Dolmen Ruins.esp and Dolmen Ruins.bsa files into your Data folder.

Activate the mod using whatever management tool suits you.


Uninstalling


Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.


To remove the mod: Delete the Dolmen Ruins.esp and Dolmen Ruins.bsa from your Data folder. Then reload your game as usual.


Load Order


LOOT should be used for optimal placement.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Dolmen Ruins - ESO Dark Anchors

Type: Main
Date uploaded31 Mar 2026
File Size6.52 MB
Unique DLs0
Total DLs0
Version2.0.8

Dolmen Ruins - ESO Dark Anchors 2.0.8