Modathon

ImmersiveHUD SKSE Mod

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ImmersiveHUD SKSE mod for The Elder Scrolls V: Skyrim Special Edition
Latest19 May 2026
Uploaded25 Feb 2026
Version3.2.1
8.44 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

ImmersiveHUD SKSE for Skyrim 1.5

File Size4.31 MB
Game Image for The Elder Scrolls V: Skyrim Special Edition
1
UI




ImmersiveHUD SKSE


  1. Fades your HUD in and out of view seamlessly, with granular options for combat, weapon state, and interiors or exteriors.
  2. Control HUD elements and 3rd party widgets individually: keep them visible, make them immersive, or hide them entirely.
  3. MCM menu is included and dynamically generated to support individual control of any 3rd party HUD widget you may have.
  4. Incorporates the functionality of Contextual Crosshair by doodlum, for dynamic crosshair and sneak meter appearance.
  5. Includes support for True Directional Movement lock-on and Detection Meter.
  6. Fixed vanilla issue where enchantment charge bars appeared inconsistently or failed to work when dual-wielding.
  7. Translation support.


Inspired by Gopher's Immersive HUD.



USAGE


  1. Requires MCM Helper .
  2. Install with your choice of mod manager and enable.
  3. Default hotkey is "X".
  4. New widgets added to your game may require a relaunch before they are visible or controllable in the MCM.
  5. Widgets are only added to the MCM once you have seen them/used them in game.


Mod authors can use the globals for control:

  1. iHUD_DisableCompass
  2. iHUD_DisableSneak



COMPATIBILITY


⚠️ VERSIONS


This mod has only been tested on Skyrim Special Edition versions 1.5.97 and 1.6.1170.

Compatibility with other versions is not guaranteed or supported.



FAQ


Q: My widget doesn't appear in MCM?

A: Some widgets appear late and must be seen in-game to add to the MCM after a relaunch. This is unavoidable.


Q: Some widget is visible/invisible?

A: Please try changing ImmersiveHUD's settings, or the settings for that mod.



THANKS


❤️ doodlum for allowing me to incorporate Contextual Crosshair into this mod.

❤️ Haroz69 for testing.

❤️ LOYINuts for testing.

❤️ shazdeh2 for testing.

❤️ PolterTheAmbitious for testing.

❤️ Gopher for Immersive HUD.

❤️ All the folks that have contributed to the Skyrim RE libraries and tools.

❤️ The Skyrim modding community for inspiration and support.

Source

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Yes, no need to contact me first. Earning GGP is allowed

ImmersiveHUD SKSE for Skyrim 1.5

Type: Main
Date uploaded18 May 2026
File Size4.31 MB
Unique DLs0
Total DLs0
Version3.2.2

3.2.2 New feature: Disable contextual crosshair while sneaking. Improve SmoothCam compatibility. Backend changes. Update translation keys.

ImmersiveHUD SKSE for Skyrim 1.6

Type: Main
Date uploaded18 May 2026
File Size4.13 MB
Unique DLs0
Total DLs0
Version3.2.2

3.2.2 New feature: Disable contextual crosshair while sneaking. Improve SmoothCam compatibility. Backend changes. Update translation keys.