Tomato's Markarth and Dwemer Ruins
Includes everything except metal
I aimed to keep it dark and dingy in ruins and bright and mossy in the city itself.
I may revise some textures over time as I made a TON of extra maps and had many many ideas while making this.
It's possible I will return to metals but for the time being metal was draining my motivation to work on this further.
_
Features
- This mod has complex material support but you can also use it without.
- I've left metals out due to the monopoly on dwemer metals and what i said above.
I also just wasn't happy with how complex material applied to metal via ENB.
- Many thanks to Skyking for some resources used to make this.
-I hand drew majority of the height maps for this mod and took some liberties straying from vanilla carvings in a handful of places.
Hopefully you all enjoy it. I may revise some textures over time, i made a TON of extra maps and had many many ideas while making this.
I may also return to metal sometime in the future. For the time being metal was draining my motivation to work on this further.
Instructions
Required
- Requires ENB/Community Shaders for Complex Material
- Recommended to use Markarth Fixed AF for better meshes
- Parallaxgen needed for mesh generation
NOTE: ParallaxGen is literally the only way to patch meshes for CPM without breaking permissions. The tool runs extremely fast and is intended to be easy to use on ANY load order. Please do not complain about this requirement.
Requirements
Optional Requirements
Tomato's Markarth and Dwemer Ruins 2K
2k Complex Material
Tomato's Markarth - OLD style Parallax
_p maps for people,who don't use Complex material.