Cast spells in style with magic runes! Glowing glyphs will appear when casting spells or scrolls.
Glowing runic circles will instantly appear from your hands when casting spells and scrolls. They emit light. Runes will automatically dispel themselves on sheathing them or if sneaking or turning invisible (this can be toggled on and off in MCM).
NPCs can also cast runes. This can be disabled if needed.
There are over 55 different types of runes based on the spell being cast. It is also compatible with every single spell mod by default, with additional support for Apocalypse, Arcanum, Elemental Destruction Magic Redux, Mysticism, Lost Grimoire of Skyrim, and Forgotten Magic Redone. No patches needed.
This has been tested with Magiska, New Animation For Magic Casting, Mystic Knight, and Finally First Person Magic Animation mods. Other animation mods will probably be fine at the risk of some clipping.
3.5 introduces dual cast runes, where a single rune will appear in front of the player when dual casting. This rune can be customized (a first) using the MCM. The rune's attached node, translation, rotation, and scale can be controlled in real time.
Comes with options for 1K textures/ENB lights.
Instructions
Installation
Install with a mod manager, such as Mod Organizer.
Requirements
Strange Runes
2K textures
Strange Runes - No ENB Lights
No ENB Lights patch
Strange Runes - 1K textures
1K texture patch