Trinity of the Night: Vampire Overhaul
Trailer & Showcase Coming Soon

Prelude
"I have forsaken the sun's warmth for a thirst that thunders."
Trinity of the Night re-imagines player Vampirism with a fresh but familiar lens. The experience is anchored by the 'Trinity': Wraithlike Stealth, Otherworldly Allure and Thundering Brutality.
Design Philosophy
- Vanilla Spirit: Sits on the outer edge of the "Vanilla Plus" spectrum, being notably more substantial than a minimalist tweak, with features hand-picked for maximum impact.
- The Gift & The Curse: A power fantasy balanced by immersive restrictions, evocative flavor text & elevated roleplaying.
- Novel Enhancements: Experience the weightless descent of the Nightwalker with an 80% fall damage reduction, a hybrid stage progression, +60 Speech 'allure' boost & the devastating 'Blood-Bolt Torrent'.
- Seamless integration: Synergises well with popular mod suites and modern load orders.
The Modules
Offered in two independent, standalone modules. Both are recommended for the full experience.
Note: NPC vampires receive certain player passives but are otherwise unchanged.
Why Trinity of the Night?
There are many excellent vampire overhaul mods out there and I have a lot of respect for the time & energy their authors put into making them as well as their talents, knowledge and skills.
However, while other mods often aim to change what a Vampire is, Trinity of the Night focuses on perfecting how it feels to be a Vampire. It bridges the gap between too little and too much, establishing the right balance of substance. It achieves depth without complexity:
- Guaranteed stability: script free, light-weight, non-intrusive, performance friendly and seamless compatibility built for the long haul,
- Fresh yet familiar: a power-fantasy that retains balance while preserving focus on the core Skyrim gameplay,
- Immersion & role-playing: refines your Vampiric identity while respecting the lore of the Volkihar as observed in Skyrim.
By enriching what is present of Vampirism, Nightwalkers turn into masters & mistresses of the masquerade, and Vampire Lords & Ladies evolve into unveiled sovereigns.
In a world where "more" is often thought to be "better", Trinity of the Night holds that "better is more". It respectfully offers a connoisseur's choice for fellow Vampires, opting for fine dining rather than a crowded feast. If you share this principle, this is your sanctuary.
You don't need a thousand abilities to rule the night - you just need the right bloodline.
Synopsis
Trinity of the Night enhances Vampirism in the following ways:
Nightwalker Module
-Hybrid reverse and vanilla progression. As vampire stage advances, frost resistance decreases, weaknesses grow and new powers are acquired.
-Significantly greater sun penalty at stage 4 to incentivise feeding. Stages 1-3 are more manageable.
-10% physical damage reduction and power attack damage increase for being a vampire. Carries over to VL form.
-Large 80% fall damage reduction so player vampires can jump from massive heights. Inspired by the opening scene of 'Underworld'. Carries over to VL form.
-10% baseline increase in Health, Magicka & Stamina regeneration. Carries over to VL form.
-Conjuration spells are 15% more effective - increases the level caps for reanimation spells so higher level corpses can be raised.
-Large +60 passive increase to Speech skill allowing better prices, persuasion and intimidation attempts from early levels, with practical and roleplaying benefits.
-Practically unaffected by Healing Spells and Food. There is a way to heal with restoration spells by a small amount (mainly for roleplaying).
-Cannot receive Aedric Shrine blessings (with compatibility patches for religion overhauls).
-A powerful & balanced Vampiric Drain spell - the Vampire's signature spell in Skyrim. Main healing method.
-'Blood-Bolt Torrent': Can cast the Vampiric Drain spell in VL form with the left hand in addition to the Drain Life ball on the right (Harkon can do this so it makes sense for us to be able to do it too).
-Slightly lowered frost resist to ensure combat with frost-based enemies remain engaging & fun at higher levels.
-Can brew blood potions. Optional SPID file that distributes a 10% potion of blood drop chance to NPC vampires.
Vampire Lord & Lady Module
-More durable VL form with more powerful spells and greater melee survivability while having a greater weakness to sunlight.
-Increased Corpse Curse duration (15 seconds), boosted Drain Life, Mist Form regeneration & much stronger Raise Dead spell.
-Raise Dead and Conjure Gargoyle advance conjuration skill.
-Can absorb health with melee attacks by acquiring 'Dark Talons' perk.
-Combat is kept engaging at higher levels while still giving a power fantasy.
Please see 'Files' for optional SPID file & patches.
The Bloodline's Gift & Curse
'Nightwalker' Module
The Nightwalker immerses in the masquerade. Refined & alluring yet chillingly detached, they hide in plain sight while dominating through supernatural charm and calculated precision. Embodying the calm before the storm and moving with wraithlike stealth, they relish the hunt - until the veil is lifted to unleash a sudden, devastating brutality.
Vampire Stages
Trinity of the Night strikes a hybrid balance between vanilla and reverse-progression to keep feeding important while staying true to the lore. This allows you to feel like a powerful creature of the night regardless of when you feed.
The stages are similar to vanilla except frost resist is lowered slightly. This allows fighting enemies that use frost magic to still feel challenging and fun while having many ways to overcome them. Unlike vanilla, frost resistance decreases as the stage increases. The increase in sun penalties from stages 1-3 are kept the same as in vanilla but stage 4 comes with a greater weakness, giving an incentive to feed before reaching it or as soon as possible after.
Acquisition of vampire powers are the same as in vanilla: you get more powers the higher your stage becomes and your vampiric drain spell becomes stronger. However, they're there to help you survive as your weaknesses grow so you can feed to bring your stage back to 1.
- Stage 1: 35% frost resist, 20% fire weakness, weakness to sunlight - 15 reduction in health, magicka & stamina and their regeneration is reduced by 110%
- Stage 2: 30% frost resist, 30% fire weakness, weakness to sunlight - 30 reduction in health, magicka & stamina and their regeneration is reduced by 110%
- Stage 3: 25% frost resist, 40% fire weakness, weakness to sunlight - 45 reduction in health, magicka & stamina and their regeneration is reduced by 110%
- Stage 4: 20% frost resist, 50% fire weakness, weakness to sunlight - 70* reduction in health, magicka & stamina and their regeneration is reduced by 110%
*Raised from 60 in vanilla to further incentivise feeding
During daylight, you are able to masquerade in the safety of towns but must be very careful in the open road and combat.
'Vampire Feeding Tweaks' provides a quality of life upgrade for feeding.
'TDN Vampire Armor Retexture - Trinity of the Night' elevates the Vampire aesthetic.
Vampire Abilities
Trinity of the Night evolves the vanilla passives. These gifts reflect the physical and social dominance of the Vampire while emphasising the curse.
- Allure of Darkness - 25% boost to illusion spells as in as vanilla. 15% boost to conjuration spells +10% physical damage reduction + 80% falling damage reduction. Carries over to VL form.
- Deathless Pulse - 100% resistance to disease and poison. Health, magicka and stamina regeneration is increased by 10%. Carries over to VL form.
- Nightstalker's Malediction - Practically unaffected by Healing Spells and Food. Cannot receive Blessings from Aedric Shrines. Cannot drown. Compatibility patches for religion overhauls are available. See Vampiric Drain below for healing.
- Trinity of the Night - 25% enhanced sneaking, 10% stronger power attacks and +60 speech for better prices, persuasion & intimidation. Power attack boost carries over to VL form.
Flavour text is added in-game to all the abilities for immersion and roleplaying. See image for examples.
Climbing mods like 'SkyParkour' enhances the enjoyment from the fall damage reduction.
The added values are kept at 10% to avoid becoming overpowered especially when they can be increased through skill, armor and perk improvements. The idea is to instil the feeling of being slightly more powerful as a new vampire, which is then amplified as you level and gain more experience & perks, with enhanced armor and enchantments.
For example, perks in Light Armor with a decent magicka regeneration enchantment on armor should let you get by quite well in 'Vampire Armor' depending on your playstyle. If you use a mod like 'Honed Metal', enchanting and improving armor is very convenient as you can pay blacksmiths and enchanters to do it for you.
Vampire Spells
A core fantasy of being a Vampire is draining life. Trinity of the Night empowers the Vampire's signature spell in Skyrim.
- Vampiric Drain - The spell is stronger causing 15/25/35/45 damage, for 15/20/25/30 Magicka in stages 1/2/3/4. This is the main way to offset the lack of healing from restoration spells and food oustide of using potions.
- "Blood-Bolt Torrent" - With the Nightwalker module, Vampiric Drain becomes available in the VL form and can be accessed in the favourites menu. You can equip it in the left hand along with the usual Drain Life ball in the right, letting you maintain a concentration stream while releasing a volley of bolts at the same time. This dual-drain makes stages more relevant in the form.
Vampiric Drain is now powerful and balanced. The raised Magicka costs keep it from being overpowered especially at stage 4, even if strong destruction cost-reduction enchantments are used. When double cast, it's a good way to get some burst healing for a short time in tight spots e.g. while taking fire damage at stage 4.
When the 'Blood of the Ancients' effect from Dawnguard is active, the spell becomes overpowered but this is in line with the lore and intended to be fun.
Vampire Powers
The classic arsenal of vanilla powers are preserved so they complement the new abilities in a balanced way.
- Vampire's Servant - Raise the dead for 60s. Stronger due to Allure of Darkness and improves with stage progression.
- Vampire's Sight - Night vision.
- Vampire's Seduction - Low level NPCs are seduced for 30s to allow feeding once a day. Available at at stage 2 and can be boosted with illusion perks.
- Embrace of Shadows - Invisibility for 180s once a day. Available at stage 4. Reserved for vanishing from the most desperate situations.
Crafting
Blood Potion brewing is now accessible at Cooking Pots, allowing you to bottle the essence and alleviate your thirst during journeys.
At a cooking station, if you are a Vampire:
- 1 Potion of Blood from 1 Human Heart + 1 Deathbell + 1 Nightshade
- 1 Potion of Blood from 1 Human Flesh + 1 Deathbell + 1 Nightshade
Potions of blood are more available than in vanilla but somewhat rare so that 'feeding' is still the fastest way to satisfy thirst. This is in line with how accessible they are in Dawnguard since they are only available at Castle Volkihar. This feature pairs well with a mod that lets you acquire hearts e.g. 'Heart breaker - A Killmove Mod SE'.
Optional SPID file that distributes potion of blood drop chance to NPC vamps e.g. 10%
Please see 'Files' for optional SPID file.
'Vampire Lord & Lady' Module
The Vampire Lord & Lady cast aside the masquerade to unveil a nightmarish sovereignty. Sinister, monstrous & eerie yet regally elegant, they dominate through presence and superior sorcery. Carrying themselves with an unnatural grace, they remain just as capable of tearing through victims as a frenzied beast with raw aggression.
Trinity of the Night strikes a balance between engaging combat and a power fantasy for the Vampire Lord & Lady. The forms are substantially more durable, their spells are more powerful and they're stronger in melee. The weakness to sunlight is also more pronounced.
If you Install the Nightwalker Module
- "Blood-Bolt Torrent" can be performed. The Vampire Lord & Lady inherit the Vampiric Drain from the Nightwalker module, which can be equipped in the left hand along with the Drain Life ball in the right. This allows you to maintain a concentration drain while releasing a volley of bolts together, receiving a "torrent" of dark nourishment.
- The form also inherits all the passive abilities from Allure of Darkness, Deathless Pulse, Nightstalker's Malediction and Trinity of the Night.
Equipped with the two life drain spells, the VL form has noticeably more survivability and damage. But if you spam both spells especially against tougher opponents, you'll run out of Magicka more quickly so it is still important to be strategic in their use depending on your setup and difficulty.
You still need to use a combination of your abilities to survive and defeat higher level enemies, but the form will stay viable even if you use mods that increase enemy difficulty. At stage 4, despite the risks due to the greater weaknesses, you can still feel overpowered if you avoid the sun and fire-based enemies.
This keeps combat as a VL engaging at higher levels while still delivering a power fantasy.
Note that when when the 'Blood of the Ancients' effect from Dawnguard is active, both drain spells are empowered.

" Blood-Bolt Torrent" with a balanced cost-to-damage ratio
Features Independent of the Nightwalker Module
Normally, the VL acquires more Health, Magicka, Stamina, Armor Rating, and Unarmed Damage based on your level when you are in the form. The values are raised slightly in Trinity of the Night, and the form has a flat 25% magic resistance at all levels to be able to endure fire attacks better (e.g. from Dragons). This helps compensate for lost racial magic resistances (e.g. 25% for Bretons, 50% fire resistance for Dark Elves) upon transformation.
Growth Thresholds
+25% Magic Resistance at all levels and +5 to the amount of every attribute in vanilla.
- Level 10: +5 Unarmed, +55 Health, +0 Stamina, +45 Magicka, +105 Resist Damage, +25 Resist Magic
- Level 15: +10 Unarmed, +80 Health, +15 Stamina, +65 Magicka, +130 Resist Damage, +25 Resist Magic
- Level 20: +15 Unarmed, +105 Health, +25 Stamina, +85 Magicka, +155 Resist Damage, +25 Resist Magic
- Level 25: +20 Unarmed, +130 Health, +35 Stamina, +105 Magicka, +180 Resist Damage, +25 Resist Magic
- Level 30: +25 Unarmed, +155 Health, +45 Stamina, +125 Magicka, +205 Resist Damage, +25 Resist Magic
- Level 35: +30 Unarmed, +180 Health, +55 Stamina, +145 Magicka, +230 Resist Damage, +25 Resist Magic
- Level 40: +35 Unarmed, +205 Health, +65 Stamina, +165 Magicka, +225 Resist Damage, +25 Resist Magic
- Level 45: +40 Unarmed, +230 Health, +85 Stamina, +185 Magicka, +280 Resist Damage, +25 Resist Magic
- Level 50: +45 Unarmed, +255 Health, +105 Stamina, +255 Magicka, +305 Resist Damage, +25 Resist Magic
Spells and Perks
- Corpse Curse paralysis lasts 15s (increased from 10s in vanilla). Corpse Curse can be used to stagger Dragons like in vanilla.
- Mist Form regeneration increased to 400, 250 & 200 Fortify Health, Magicka and Stamina Rates respectively (from 250, 100 & 50 in vanilla). Like in vanilla, Mist Form (and Supernatural Reflexes) is available right after levitating out of melee mode even if its on cooldown.
- Drain Life (the ball) damage and absorb values are raised by +5 compared to vanilla doing a total of 185 damage (155 damage + 30 absorb) at its highest level compared to 175 in vanilla (150 damage + 25 absorb). The nerf when Serana follows is removed.
- Raise Dead spell is twice as powerful as in vanilla, allowing reanimation of enemies of up to level 72 at the highest level and 82 if using both modules. This can be further increased with the Necromage perk if you have it. It advances your conjuration skill.
- Conjure Gargoyle advances your conjuration skill
- Dark Talons perk (replaces vanilla Poison Talons) gives +5 health absorb to melee attacks. This combined with the higher passive 'unarmed damage', health, stamina & damage resist amounts make fighting in melee much more viable. This is in addition to the +10% physical damage reduction and power attack damage increase from the Nightwalker module. The best way to enjoy this is to quickly alternate left and right light attacks as you watch your health steadily regenerate, and reserve power attacks for when the enemy health is lower. Magic is still a more powerful weapon for the VL unless you wear the Amulet of Bats and the Ring of the Beast for a melee build.
Drawbacks
- Sunlight damage = 75 to health, magicka and stamina (vs. 60 in vanilla) with 100% regeneration reduction. VLs are very powerful at night but are discouraged from being in that form during the day.
'Vampire Lords Can Activate' provides a quality of life improvement for the Lord & Lady forms.
Whether or not you install the Nightwalker module, Trinity of the Night enriches and considerably bolsters combat for the Vampire Lord & Lady, ensuring you remain a formidable threat in late-game while reveling in the domination of your enemies.
Optional Main Menu Art & Music
Trinity of the Night marks a milestone by being the first Skyrim Vampire overhaul to feature main menu art. Vampire overhauls have changed the gameplay, but never changed the way we enter the 'world'. Trinity of the Night aims to do so.
![]()
Sanctuary of Darkness
'Screenarchery' credits: Ioséfka
Installation & Uninstallation
There are two modules - 'Nightwalker' and 'Vampire Lord & Lady'. They are independent of each other so you can install one or both of them.
Safe to install mid-game as long as your character is not currently a vampire. It will work if you cure yourself, install the mod and then become a vampire again.
Should be safe to uninstall mid-game at any time but I would recommend curing yourself first and making sure there are no other vampires loaded in the cell.
Script-free & safe for long playthroughs - Trinity of the Night will not cause script-lag. It is stable for hundreds of hours of gameplay. No new global variables are added and there is no risk of save bloat or file corruption due to the mod.
Please see 'Files' for main menu replacer.
Load optional main menu replacer after any User Interface mods. If image does not show, simply disable and re-enable the file.
Compatibility & Patches
ESL-Flagged/ESPFE. Highly compatible with everything except other Vampire overhaul mods.
Please see 'Files' for patches.
Full compatibility examples:
- Gameplay mod suites - Built to synergise well with popular mod suites (e.g. Simonrim & Enairim)
- Perk overhauls - Fully compatible with popular ones (e.g. Ordinator, Vokrii, Adamant & Growl) ensuring no conflicts with your character's build.
- Spell mods - Fully compatible. Balanced with mods like Mysticism, Apocalypse and similar mods.
- Combat mods - Fully compatible. Complements mods such as Valhalla Combat and MCO. Other combat mods are fine too.
- Visual replacers - Fully compatible with Vampire visual replacers.
- Animation mods - Fully compatible.
- Transformation-affecting mods - Fully compatible (e.g. Werewolf-related mods).
- Custom race mods - Fully compatible.
- User Interface mods - Fully compatible. Optional main menu replacer tested with Nordic UI, Edge UI, New Horizons UI & Oathvein.
Installing only one module should allow you to install mods just for the other form. E.g if you install the Nightwalker module, it should be fine to install a mod that only affects VLs and vice versa. Mods that affect both forms - like other vampire overhauls - are incompatible with this.
Both modules are recommended for the best experience as they work in harmony.
Minimal Patch Requirements:
Trinity of the Night mainly needs patches for mods that alter vampire-related records and other religion overhauls if they add extra shrine blessings not found in the vanilla game. Without a patch, it will work alongside other religion mods but you will be able to get aedric shrine blessings and there will not be a narrative consistency between the two.
Patches included:
- 'Wintersun - Faiths of Skyrim'
- 'Pilgrim - A Religion Overhaul'
- 'gods and Worship'
- 'The Old Ways - Nordic Religion'
- 'Acolyte - Divine Covenants'
- 'Trua - Minimalistic Faiths of Skyrim' - Compatible out of the box. Patch not required.
Please make sure the (esl-flagged) .esp files are active in your load order when you launch the game.
Future Plans & In Development - Trinity of the Night 'Covenant'
Optional add-ons
- 'Foundations of the Night' - a collection of curated in-game Vampire books designed to ground your new identity in the lore.
Sister Projects
- Vampire Lord and Lady retexture - Trinity of the Night
- Trinity of the Night - NPC edition & Werewolf counterpart
- 2 more projects that will be disclosed in due time.
The Unveiled Showcase
A showcase video featuring the voice talent of the renowned and iconic Kerstyn Unger will be launching soon. Stay tuned.
Postlude
Recommended Vampire Playstyles
-The Shadow Assassin (Stealth Archer/Dagger): Hunt from the shadows with wraithlike stealth and fall damage reduction to be the ghost that manifests with precision before vanishing into the night.
-The Will-Breaker (Illusionist): Dominate the mind with Illusion & Speech bonuses to navigate the masquerade with social dominance, bending the will of others to your own.
-The Nightwalker Battlemage (Light-Armoured Battlemage): Exert Volkihar authority by combining damage reduction and power attack increases with Vampiric Drain and Conjuration boosts, to mirror the deadliness of the ancient Scions.
-The Envoy of Darkness (Necromancy Hybrid): Embody Vampiric supremacy by commanding the dead and weaving any discipline with the Allure of Darkness, to turn the battlefield into your sanctuary.
The Path of the Necromage Vampire
Taking the Necromage perk makes your spells 25% more powerful against the undead and can feel very satisfying. Trinity of the Night on its own is designed to give you a power fantasy but if you wish to amplify that, the classic 'Necromage Vampire' build offers the path to unbridled supremacy.
The Veiled Secret
In the base-game, the 70-Restoration perk "Necromage" amplifies all effects against the undead by 25% magnitude and 50% duration. As a Vampire, you are undead and acquire the boosts to your own enchantments, potions, certain perks and standing stone effects. This interaction creates a "Super-Vampire" with vastly superior stats and gear. Negative effects such as 'Weakness to Fire' are also affected.
Whether viewed as an exploit or an intended lore-payoff, it represents the pinnacle of Vampiric supremacy. This interaction is removed by USSEP so it requires the 'USSEP Necromage Fix' or a perk overhaul like 'Vokrii' to work. It is not possible if Necromage is removed e.g. in Adamant.
The Challenge: For Vampires, leveling Restoration to 70 is difficult due to the Malediction. You may have to level it from trainers or by healing others. Alternatively, use poison restoration spells from Mysticism or Apocalypse.
The order of perk and standing stone acquisition matters or else it will not work. The following order is recommended:
- Level restoration skill to 70 to get Necromage - avoid getting any other perks in restoration except for prerequisites.
- Become a Vampire - it does not matter if you get Necromage first or become a Vampire first, just make sure you have both before the next step.
- Take the perks and activate the standing stone you want to boost as normal. See the UESP Wiki for a list of what is affected to make this decision.
- You will have to avoid taking some perks until you get Necromage but the reward is huge. Taking the Necromage perk regardless of whether you use this build will still make your offensive spells against undead 25% more powerful as mentioned above.
Closing Thoughts
That's all. I'd love to know your thoughts & suggestions in the posts. I’d also love to see your nightly escapades in your Vampiric elegance - screenshots are welcome!
Support: If you enjoy the mod, please 'like' - it's the best way to help with the Nexus algorithm and let others find it!
'The Trinity' Image
Valerica - Seranaholic appearance replacer
"Stealth, brutality and allure are the main things that inspire fear of the Vampire." - Raziel
"The vampire has survived for millennia..." - Valerica
Note on Transition: An Alternate Perspective
Choosing a gameplay overhaul is understandably a big decision. If you like how Trinity of the Night sounds but are hesitant to swap from your current Vampire overhaul, you are invited to test the difference without risk:
- Test the Night - Create a separate profile in your mod manager with your current load order, but swap to Trinity of the Night. This will keep your main load order intact. Ensure you have read the 'Installation' and 'Compatibility' sections.
Trinity of the Night is designed as a curated vision. Recognising some of the community's beloved Vampire overhauls, it distills the emphasis on feeding in Better Vampires, the power fantasy of Sacrosanct, and the vanilla plus elegance of Scion into a script-free, light-weight foundation, while adding its own unique touches. It is a polished, complete vision, built to stand the test of time.
Credits
- TX12001 for 'Curse of the Vampire', which this mod is heavily inspired by and borrows ideas and technicalities from.
- SimonMagus, Delta, Oreo & Colinswrath for 'Scion', which was also an inspiration and I learned about the VL breakpoints from.
- EnaiSiaion for the inspiration from 'Sacrilege'.
- MoSami2003 for 'Immortal Blood', which helped me figure out the health, magicka and stamina regeneration mechanic when I was stuck.
- Brehanin for 'Better Vampires', which was likely the first vampire mod I heard about after I started playing Skyrim and introduced me to
the concept of a vampire overhaul in the first place.
- MsLeeches for the original 'Vampiric Thirst - Dawnguard Edition', which was also an inspiration.
- Akotor64 AKA 'Head Chef of Lord Harkon' for 'Blood Potion - Crafting and SPID'.
- Aedred for 'Strong Vampiric Drain', from which I learned how to adjust the Vampiric Drain spell damages and what I based my damage values on.
- DreymaComposer for the remastered version of 'The Darkening', which was used as the main menu replacer music.
- Ioséfka for the screenshots that were used to create the main menu replacer and main thumbnail image.
- KerstynVoices for help with the thumbnail image editing.
- AmyrSkadi for feedback on ability names & artwork.
- JaySerpa for general thoughts and feedback. The man's a legend.
- The developers at Bethesda who made this game so long ago.
Mod Recommendations
Core suggestions:
- Vampire Feeding Tweaks
- Vampire Lords Can Activate
- Heart breaker - A Killmove Mod SE
- SkyParkour
- Dawnguard Music Overhaul
- TDN Vampire Armor Retexture SE Port - Trinity of the Night
Curated list:
- For deep dive, see article: 'The Vampire Compendium - A Guide to the Masquerade'

Instructions
Install with your preferred mod manager - Vortex or Mod Organiser 2
Requirements
See section at the bottom for optional requirements.
Installation & Uninstallation
There are two modules - 'Nightwalker' and 'Vampire Lord & Lady'. They are independent of each other so you can install one or both of them.
Safe to install mid-game as long as your character is not currently a vampire. It will work if you cure yourself, install the mod and then become a vampire again.
Should be safe to uninstall mid-game at any time but I would recommend curing yourself first and making sure there are no other vampires loaded in the cell.
Script-free & safe for long playthroughs - Trinity of the Night will not cause script-lag. It is stable for hundreds of hours of gameplay. No new global variables are added and there is no risk of save bloat or file corruption due to the mod.
Please see 'Files' for main menu replacer.
Load optional main menu replacer after any User Interface mods. If image does not show, simply disable and re-enable the file.
Compatibility & Patches
ESL-Flagged/ESPFE. Highly compatible with everything except other Vampire overhaul mods.
Please see 'Files' for patches.
Full compatibility examples:
- Gameplay mod suites - Built to synergise well with popular mod suites (e.g. Simonrim & Enairim)
- Perk overhauls - Fully compatible with popular ones (e.g. Ordinator, Vokrii, Adamant & Growl) ensuring no conflicts with your character's build.
- Spell mods - Fully compatible. Balanced with mods like Mysticism, Apocalypse and similar mods.
- Combat mods - Fully compatible. Complements mods such as Valhalla Combat and MCO. Other combat mods are fine too.
- Visual replacers - Fully compatible with Vampire visual replacers.
- Animation mods - Fully compatible.
- Transformation-affecting mods - Fully compatible (e.g. Werewolf-related mods).
- Custom race mods - Fully compatible.
- User Interface mods - Fully compatible. Optional main menu replacer tested with Nordic UI, Edge UI, New Horizons UI & Oathvein.
Installing only one module should allow you to install mods just for the other form. E.g if you install the Nightwalker module, it should be fine to install a mod that only affects VLs and vice versa. Mods that affect both forms - like other vampire overhauls - are incompatible with this.
Both modules are recommended for the best experience as they work in harmony.
Minimal Patch Requirements:
Trinity of the Night mainly needs patches for mods that alter vampire-related records and other religion overhauls if they add extra shrine blessings not found in the vanilla game. Without a patch, it will work alongside other religion mods but you will be able to get aedric shrine blessings and there will not be a narrative consistency between the two.
Patches included:
- 'Wintersun - Faiths of Skyrim'
- 'Pilgrim - A Religion Overhaul'
- 'gods and Worship'
- 'The Old Ways - Nordic Religion'
- 'Acolyte - Divine Covenants'
- 'Trua - Minimalistic Faiths of Skyrim' - Compatible out of the box. Patch not required.
Please make sure the (esl-flagged) .esp files are active in your load order when you launch the game.
Permission Notes - Asset Clarification
All the assets in these files belong to me, or are from free-to-use modder's resources.
All the creative writing, ability names, descriptions & flavour text in the mod are my original creative property and are considered "assets". Permission is not granted for these texts to be copied, redistributed, or used in other mods or translations without prior consent from me. This applies to the terminology and descriptions on this mod-page. In short - please don't copy my writing. Please contact me if you'd like to use any of the assets in these files and earn donation points if you use them. Please also reach out to me if you have any other questions about this.
Please feel free to reach out to me about anything else related to Trinity of the Night. I'd be happy to help and potentially make a new modding friend :) Hope you enjoy the mod!
Optional Requirements
Trinity of the Night - Main Menu - S. of Darkness
Optional. No ESP. Custom main menu art with atmospheric music to set the mood as you enter the world. Load AFTER any UI overhauls. 4K. 16:9 aspect ratio. Please 'like' if you enjoy to help others find the mod!
Trinity of the Night - Nightwalker Acolyte Patch
ESL-Flagged. Install if using 'Acolyte - Divine Covenants' with Trinity of the Night. Please 'like' if you enjoy to help others find the mod.
Trinity of the Night - Blood Potion SPID
Optional SPID file to distribute a small chance for enemy vampires to drop a Potion of Blood upon death. Spell Perk Item Distributor (SPID) is required. Please 'like' if you enjoy to help others find the mod.
Trinity of the Night - Nightwalker gnw Patch
ESL-Flagged. Install if using 'gods and worship' with Trinity of the Night. Please 'like' if you enjoy to help others find the mod.
Trinity of the Night - Nightwalker Pilgrim Patch
ESL-Flagged. Install if using Pilgrim - A Religion Overhaul with Trinity of the Night. Please 'like' if you enjoy to help others find the mod.
Trinity of the Night - Nightwalker
ESL Flagged. For 'regular' Vampirism. VL gets passive abilities, fall damage reduction and conc. Vampiric Drain in left hand. Please do not be a Vampire at the time of installation. Please 'like' if you enjoy to help others find the mod!
Trinity of the Night - Nightwalker Wintersun Patch
ESL-Flagged. Install if using Wintersun - Faiths of Skyrim with Trinity of the Night. Please 'like' if you enjoy to help others find the mod.
Trinity of the Night - Nightwalker TOW Patch
ESL-Flagged. Install if using 'The Old Ways - Nordic Religion' with Trinity of the Night. Please 'like' if you enjoy to help others find the mod.
Trinity of the Night - Vampire Lord and Lady
ESL-Flagged. Module for the Vampire Lord & Lady. They get substantial enhancements. Regular vampirism unaffected. Please do not be a Vampire at the time of installation. Please 'like' if you enjoy to help others find the mod!