ETERNAL DARKNESS
- Sun and Lighting Bug Fix for Oblivion Realms -
Description
Every ENB user and many Community Shaders users run setups that add a procedural sun or modern lighting systems to the game. These systems create a picturesque beautiful version of Skyrim, but cause sun and lighting artifacts in the Soul Cairn, Sovngarde, and Apocrypha. Many workarounds exist that rely on custom weathers or effects, but they don’t remove the sun, they only nullify the light it emits or vice versa. This results in a floating sun that doesn't emit light, as well as a day/night cycle where there shouldn’t be one, all of which breaks immersion in these realms.
- This mod fully removes the procedural sun from those locations and cycle based lighting effects. No fake suns. No weather edits. No conflicts. Works for everyone.
- Additionally, by removing the day/night cycle, time no longer passes while inside these realms. Needs mods and other time-based systems will not register time progression, making these realms eternal.
Join the Noir Development Discord
Compatibility
Its compatible. It works with ENB, Community Shaders, vanilla lighting, and everything on Nexus. If you have a question check xEdit but its compatible im telling you. The users that will get the most out of this mod visually speaking will be ENB and CS users however.
Required Files and Installation
-Only Skyrim is Required (Any Version - VR, SE, AE, 1.5.9.7, latest version doesn't matter)
-Mod can be installed on an existing game or new game and is flagged ESL so it wont take up a slot

Instructions
-Use a mod manager
Eternal Darkness - Oblivion Lighting Bug Fix
Main file for the mod Eternal Darkness - Sun and Lighting Bug Fix for Oblivion Realms. If your updating and enjoy the mod don't forget to endorse! :)
















