Discuss this mod on /r/EnaiRim or the Enairim Discord
Features
- Audugan makes All-Maker Stones a relevant part of gameplay.
- Race specific All-Maker Stone powers (60 powers total).
- Multiple ways to recover spent All-Maker Stone powers.
- Part of the Futhark Project of racial tie-ins.
- Lightweight scripts, no save bloat.
- Can be installed during your playthrough.
Recovering All-Maker Stone powers
In vanilla, using an All-Maker Stone power removed it from your power list until you returned to the All-Maker Stone. Because of this, All-Maker Stone powers were generally not used, despite being extremely powerful on paper.
Audugan changes this mechanic in several ways. Expended powers can now be recovered by sleeping or by gaining a character level. To offset this, using an All-Maker Stone power now expends all All-Maker Stone powers you have. So instead of having access to 6 consecutive powers, you have to choose.
Furthermore, each race has an additional unique way to recover powers:
- (Argonian) Leviathan: Argonians recover their spent All-Maker Stone powers when immersed in water.
- (Breton) Awen: Bretons recover their spent All-Maker Stone powers when touching a standing stone.
- (Dark Elf) Lava: Dark Elves have 15% chance to recover their spent All-Maker Stone powers when capturing a fire.
- (High Elf) Living History: High Elves recover their spent All-Maker Stone powers when reading a skill book.
- (Imperial) Heroism: Imperials recover their spent All-Maker Stone powers when clearing dungeons.
- (Khajiit) The World In My Paws: Khajiit have 50% chance to recover their spent All-Maker Stone powers when picking locks.
- (Nord) Ragnarok: Nords recover their spent All-Maker Stone powers when absorbing a Dragon Soul.
- (Orc) Beating Steel: Orcs recover their spent All-Maker Stone powers when forging an item.
- (Redguard) Sand on the Chessboard: Redguards have 25% chance to recover their spent All-Maker Stone powers when gaining a skill level.
- (Wood Elf) Wanderlust: Wood Elves have 50% chance to recover their spent All-Maker Stone powers when exploring new locations.
New racial All-Maker Stone powers
Much like in vanilla, the All-Maker Stone effects generally align as follows:
- Beast Stone: Offensive weapon buff.
- Earth Stone: Defensive buff.
- Sun Stone: Direct damage.
- Tree Stone: Magic buff.
- Water Stone: Healing.
- Wind Stone: Movement speed buff.
Audugan makes them race specific.
Argonian
- Beast Stone - Unblinking Eyes: For 60 seconds, deal 25% more attack damage and critcial damage (50% in rain or 200% after swimming).
- Earth Stone - Poisonous Warts: Block 20% more and inflict a random mind affecting effect when blocking a melee attack for 45 seconds.
- Sun Stone - Corona Beam: An improved version of Caustic Spit that also deals 250 damage.
- Tree Stone - Basking: For 30 seconds, restore 5% Magicka per second. While standing still, restore an extra 10%.
- Water Stone - Hist Surge: For 60 seconds, heal 5 points per second, and potions and ingredients last 50% longer.
- Wind Stone - Cold Blooded: Move 15% faster for 45 seconds. While standing still, become 100% harder to detect.
The 200% bonus damage on Unblinking Eyes is activated by being in the water while under its effect. It does not retroactively take into account time spent in the water before the power is activated. Poisonous Warts inflicts Calm, Fear, Fury or Paralysis, scaling with perks that improve Illusion effects.
Breton
- Beast Stone - Royal Armaments: Improves your weapon skills, armor skills and block skill by 50 points for 30 seconds.
- Earth Stone - Half-Ear Silence: For 15 seconds, create a ward that blocks all spells. This power is considered an armor spell.
- Sun Stone - Dragonstorm: Inflicts 50 fire, frost and shock damage to nearby targets.
- Tree Stone - Unweave: Restore 100 Magicka. If an armor spell is active, dispels it to restore an extra 500 Magicka.
- Water Stone - Dissolve: Restore 100 Health. If an armor spell is active, dispels it to restore an extra 500 Health.
- Wind Stone - Trade Winds: Regenerate 2% Stamina per second for 60 seconds. Move 10% faster for the duration.
Dark Elf
- Beast Stone - Playtime: For 15 seconds, deal 150% more attack damage and critical damage if the target is alone.
- Earth Stone - Obsidian: Expend Fireblood to become immune to physical attacks and stagger for 20 seconds.
- Sun Stone - Living Flame: Suffer 20 fire damage per second. The fire leaps to random targets every 5 seconds until it kills a victim.
- Tree Stone - Call the Ancestors: Ends the cooldown of Ancestral Protector, allowing it to activate again immediately.
- Water Stone - Sulphuric Well: Heal 150 points. Gain Fireblood upon activation.
- Wind Stone - Meteor: Move 15% faster for 30 seconds. Gain Fireblood upon activation.
None may challenge the Living Flame.
High Elf
- Beast Stone - Birthright: Inborn Magic is 300% more effective for 45 seconds.
- Earth Stone - Crystal Magic: Cast 3 random Inborn Magic effects with 300% increased duration.
- Sun Stone - Dying Star: Radiate primordial light, dealing 100 magic damage and inflicting Faerielight on all nearby targets.
- Tree Stone - Morning Dew: Spells cost no Magicka and enchantments drain no charge for 45 seconds.
- Water Stone - Arcadia: For 30 seconds, heal 5 points per second and healing spells and effects affect you 100% more.
- Wind Stone - Summer Breeze: Become ethereal for 15 seconds. Move 50% faster for the duration.
Imperial
- Beast Stone - Unity: 50% chance to bribe each nearby enemy without spending gold.
- Earth Stone - Piety: Gain a random Divine shrine blessing with 50% bonus magnitude.
- Sun Stone - Oriflamme: Nearby enemies lose 250 armor for 30 seconds. Allies gain 250 armor.
- Tree Stone - Might: Take no damage from attacks for 15 seconds.
- Water Stone - Equality: Nearby enemies lose 200 Magicka and Stamina. Allies gain 200 Magicka and Stamina.
- Wind Stone - Liberty: Move 15% faster, gain 100 carry weight and become immune to stagger for 45 seconds.
Khajiit
- Beast Stone - Pale-Moons Augury: Khajiit is granted 3 random All-Maker Stone powers from other races by the wisdom of the moons.
- Earth Stone - Windswept Path: During daytime, Khajiit gains 250 armor. At night or indoors, resist 50% of magic. Lasts 60 seconds.
- Sun Stone - Salt Valley: Ancient Elsweyr invocation that paralyzes targets near Khajiit for 4 seconds.
- Tree Stone - Distant Roots: During daytime, restores 150 Health. At night or indoors, restores 150 Magicka and Stamina.
- Water Stone - Reflecting Pool: Khajiit heals 100 points and casts a random All-Maker Stone power with 100% bonus duration.
- Wind Stone - Singing Sand: Khajiit is invisible for 30 seconds. Move 20% faster for the duration.
The random All-Maker Stone powers are chosen from the lists of all other races, minus those that would not function without their racial mechanics.
Nord
- Beast Stone - Berserkergang: Deal double attack damage and critical damage for 15 seconds.
- Earth Stone - Unconquered: All forms of magic cannot affect you for 15 seconds.
- Sun Stone - Aurora Storm: Nearby targets cannot regenerate Magicka and lose 50 Magicka per second for 30 seconds.
- Tree Stone - Nine Realms: Cast one of 9 random master spells with 25% increased magnitude.
- Water Stone - Brisingamen: Block 20% more and inflict a random elemental effect when blocking a melee attack for 45 seconds.
- Wind Stone - Winds That Shatter: For 15 seconds, all shouts get a cooldown of 3 seconds.
Brisingamen inflicts Fire Damage, Frost Damage or Shock Damage, scaling with perks that improve Destruction effects.
Orc
- Beast Stone - Maul: Attack damage and critical damage with power attacks is improved by 50% for 30 seconds.
- Earth Stone - Against the Storm: Take 1% less attack damage per point of Shock Resist (up to 75%) for 30 seconds.
- Sun Stone - Supergiant: Improves your Warstomp for 60 seconds, causing it to immolate targets for 100 fire damage.
- Tree Stone - Storm Earth and Fire: Casting a spell, scroll or shout randomly triggers a fire, frost or shock projectile. Lasts 30 seconds.
- Water Stone - Red River: Improves your Warstomp for 60 seconds, causing it to absorb 40 points of Health.
- Wind Stone - Hurricane: Move 50% faster for 15 seconds.
Redguard
- Beast Stone - Forty Thieves: Manifest three additional floating spirit swords for no cost.
- Earth Stone - City of Bronze: Increases Health, Magicka and Stamina by 500 points for 30 seconds.
- Sun Stone - Desiccate: Nearby living targets take 5 magic damage per second for 120 seconds, down to 25% Health.
- Tree Stone - Vultures: For 30 seconds, deal double attack damage and take half attack damage when you are stronger than your foes.
- Water Stone - Distant Oasis: After 10 seconds, heals 250 points of Health, Magicka and Stamina.
- Wind Stone - Sandstorm Jinn: Move 20% faster with unlimited Stamina for 30 seconds.
Wood Elf
- Beast Stone - Coordinated Takedown: For 45 seconds, deal 50% more attack damage and critical damage to targets marked by Harrier.
- Earth Stone - Stone and Bark: While inside or in a city, gain 250 armor. Outdoors, resist 50% of magic. Lasts 60 seconds.
- Sun Stone - Midsummer: Enemies marked by Wild Senses are set on fire, taking 20 damage per second for 10 seconds.
- Tree Stone - Dream and Song: While inside or in a city, restore 5% Magicka per second for 30 seconds. Outdoors, restore 250 Magicka.
- Water Stone - Soft Rains: For 60 seconds, heal 5 points per second.
- Wind Stone - Moss and Leaves: While inside or in a city, sneak 50% better. Outdoors, move 25% faster. Lasts 60 seconds.
Futhark
Audugan is part of the Futhark project. Futhark is a collection of Enairim mods designed to integrate with each other and share game systems between them. More mods will be added to Futhark in the future.
FAQ
- Is this mod compatible with Imperious or Andromeda: No, this mod is part of a synergistic collection that also includes Mannaz and Freyr (instead of Imperious and Andromeda).
- How does this mod work with the Nord Lady Stone from Freyr: There will be a Freyr update shortly to accomodate Audugan.
Instructions
Audugan can be installed at any time during a playthrough.
Requirements
Audugan 1.0.0
Audugan 1.0.0