Modathon
Fury - Animal Taming of Skyrim mod for The Elder Scrolls V: Skyrim Special Edition
Latest08 May 2026
Uploaded06 May 2026
Version1.0.6
419.14 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
3
Total Files

Fury 1.0.6

File Size416.84 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
4
Companions/Pets

Features


  1. Fury allows you to tame, feed and train animals as pets, both aggressive and docile ones.
  2. Supports 34 different animal species.
  3. Individual tweaks per animal species for improved balance.
  4. Perk tree integration for vanilla, Ordinator, Vokrii and Adamant.
  5. Feed your animals to keep them in fighting shape.
  6. Level up your animals and train them as you choose.
  7. Injected records are available so mods that add new animals can easily be updated to support Fury.
  8. Mod is ESL flagged and does not take up a precious mod slot in your load order.


How to tame


You need the Animal Taming perk in the Speech perk tree.


Activate an animal and choose the "Animal Taming: Feed" option from the activation dialog. This opens a window where you can feed the animal appropriate food from your inventory (eg. bears eat meat and fish). Your chance to successfully tame the animal depends on how much food you give it. You also gain Speech experience.


Hostile animals must be subdued first by dealing enough damage to reduce their health below 25% or 20 points, whichever is higher.


Pack size


All animals have a "size", and the total number of animals you can tame is based on your Speech level and the Beastmaster perk. (eg. At low levels of Speech you can tame 2 chickens but only 1 bear and no chaurus hunters.)


  1. Speech 0-19: Max size 6
  2. Speech 20-39: Max size 7
  3. Speech 40-59: Max size 8
  4. Speech 60-79: Max size 9
  5. Speech 80-100: Max size 10


The Beastmaster perk adds +1 max size.


If taming an animal would push you over the size limit, the taming attempt will fail. Release an animal to tame additional animals.


Capabilities


Tamed animals will follow you and carry items for you, up to their maximum carry weight. They will fight for you, unless they are docile (eg. chickens), in which case they will hide from combat instead.


Tamed animals have their own stats, based on their species and level. For reasons of balance, they do not use the same stats as the enemy version of the same animal. Some tamed animals also have their own unique abilities (eg. cows will periodically generate Milk in their inventory). See the Readme for an overview of tamed animal stats and abilities.


Tamed animals can be ordered to wait in place, follow the player, move to a location, pick up an item into their inventory, or interact with an object.


Tamed animals can be ordered to use the current location as their home. They can be sent home and will wait there until you retrieve them or cast Summon Companions.


Speak with your tamed animal to view its stats.


Tamed animals cannot be killed. They will instead get incapacitated and slowly recover when out of combat.


Hunger


Tamed animals become hungry at a rate of 1% every ingame hour (or 0.33% when waiting). They will not starve to death, but will grow weaker. A well fed animal will be stronger instead.


Hunger has the following effects:


  1. Attack speed: +20% to -20%
  2. Movement speed: +20% to -20%
  3. Experience gain: +50% to -50%


Tamed animals only eat food that is appropriate for their species. More nutritious food reduces hunger more.


Experience


Tamed animals automatically gain experience towards the next level at a rate of 100/(1+level)% every ingame hour. When it reaches 100%, the animal can be trained to level it up.


Training allows you to choose a stat to upgrade between damage, carry weight, health and hunger resistance. Not all animals have access to all stats. You also gain Speech experience.


Naming


Tamed animals can be given a random name, based on their gender and type.


Riding


Tamed animals of size 5 and above can be mounted, if you have the Animal Riding perk.


Racial abilities


When you learn the Animal Taming perk, you get a racial ability that improves your taming skills.


  1. (Argonian) Healing Secretions: Tamed animals heal 5 points per second in your presence.
  2. (Breton) Magical Beasts: Tamed animals are 25% resistant to all magic.
  3. (Dark Elf) Hounds of Night: Your fire spells and effects heal your tamed animals instead for 50% of their damage.
  4. (High Elf) Butterfly Effect: Spells and scrolls cast on your tamed animal are 25% stronger and last 25% longer.
  5. (Imperial) Battlefield Companion: Healing spells and effects cast on your tamed animal are 50% stronger.
  6. (Khajiit) Pack Hunter: Tamed animals move 25% faster.
  7. (Nord) Wolves of War: Aggressive tamed animals do 15% extra damage.
  8. (Orc) Hard Times: Tamed animals get hungry 15% slower.
  9. (Redguard) Caravaner: Docile tamed animals get 50 points of Health and 50 points of carry weight.
  10. (Wood Elf) Balanced Diet: Feeding tamed animals is 15% more effective.


Magic


The mod comes with the following spells in the form of spell tomes and scrolls:


  1. Apprentice Alteration - Shield Companions: Improves the armor rating of nearby tamed animals by 120 points for 60 seconds.
  2. Apprentice Conjuration - Summon Companions: Summons your tamed animals to your location.
  3. Apprentice Restoration - Heal Companion: Heals your tamed animal 15 points per second.


Anniversary Edition and Creation Club compatibility


Fury supports items from the following Anniversary Edition Creations:


  1. Fishing
  2. Forgotten Seasons
  3. Plague of the Dead
  4. Rare Curios
  5. The Cause


FAQ


  1. How is Fury different from Instincts: Fury is an update to Instincts, which in turn originated as an overhaul to the Speak With Animals perk in my perk overhaul Ordinator. The goal of Fury is to add full first party support for animal taming to Enairim and continue development on Instincts after its creator left the community.
  2. Is Fury compatible with mods that change the original animals: Yes.
  3. Is Fury compatible with mods that add new animals: No, but they can easily be updated to support Fury.

Instructions

Fury can be installed at any time during a playthrough.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Yes, no need to contact me first. Earning GGP is allowed

Fury 1.0.6

Type: Main
Date uploaded06 May 2026
File Size416.84 KB
Unique DLs0
Total DLs0
Version1.0.6

Fury 1.0.6

Fury - Ordinator Compatibility Patch

Type: Patch
Date uploaded08 May 2026
File Size1.39 KB
Unique DLs0
Total DLs0
Version1.0.0

Fury - Ordinator Compatibility Patch

Fury - Vokrii Compatibility Patch

Type: Patch
Date uploaded08 May 2026
File Size930 B
Unique DLs0
Total DLs0
Version1.0.0

Fury - Vokrii Compatibility Patch