SKSE plugin that adds enb lights to all effect shaders.
Supports effect shaders from all mods, no patches or conflict resolving needed.
Effect shaders must be emitting particles. Blood/smoke/dirt/fluid effect shaders are skipped since they shouldn't have enb lights? (if you do need your blood to glow, please let me know).
ENB lights can be performance intensive so you can control what actors receive ENB lights in po3_ENBLightsForEffectShaders.ini (found in Data/SKSE/Plugins). Valid types are player only/player and teammates only/everyone.
Blacklist/Override
Blacklist and overrides should be written to an .ini file containing the suffix "_ENBL", in the Data folder (for example, MyMod_ENBL.ini).
These configs can be shared among users, just like SPID _DISTR files.
Blacklist certain effect shaders or all effect shaders from an entire mod.
[Blacklist]
EffectShader = MyEffectShaderEditorID
EffectShader = 0x123
EffectShader = 0x123~MyMod.esp
EffectShader = MyMod.esp
Poison and RASS effect shaders are blacklisted by default.
You can also override automatic color selection by specifying your own effectshader | color type combination.
[Override]
EffectShader = MyEffectShaderEditorID|Reanimate
EffectShader = 0x123|Shock
EffectShader = 0x123~MyMod.esp|Fire
Compatibility
- Other ENB light mods that add lights to effect shaders using addon models - no conflict but redundant.
Credits
- Ryan (SniffleMan) for CommonLibSSE
- SimpleINI for INI code and directory access
- berendeanicolae for ColorSpace lib
Instructions
Requirements
ENB with EnableComplexParticleLights enabled OR Light Limit Fix
Installation
Install with a mod manager, such as Mod Organizer.
Requirements
ENB Lights For Effect Shaders
FOMOD installer. Supports SE 1.5.97 Supports AE 1.6 and higher