SKSE plugin that fixes a vanilla bug which causes the game to treat dual cast spells as if they were single cast.
Description
Casting another spell (via Cast/RemoteCast/AddSpell script functions or perk abilities) while dual casting, will break dual casting effects and perks (eg. Impact) that depend on it. This can be replicated on a vanilla load order + Survival Mode or if you have mods such as Strange Runes which calls AddSpell() while casting hand spells.
This plugin fixes that by preventing scripted/instant spells (which cannot be dual casted anyway) from disabling dual-casts.
Source
https://github.com/powerof3/DualCastingFix
Credits
- Simon Magus for figuring out why this bug happens, and help with testing
Instructions
Installation
Install with a mod manager, such as Mod Organizer.
Requirements
Dual Casting Fix
FOMOD installer. Supports SE 1.5.97 Supports AE 1.6.640 and higher