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Vector Mod

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Vector mod for The Elder Scrolls IV: Oblivion
Latest16 Feb 2026
Uploaded15 Feb 2026
Version0.4
2.67 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Vector

File Size2.67 MB
Game Image for The Elder Scrolls IV: Oblivion
Gameplay

Vector

Bringing the Dark Ages to Tamriel

version 0.4


Requires Oblivion Script Extender and ConScribe




Description[/b]


A great poet once said Bring it out, Sir, or in my passion, I shall kill everyone by giving them Syphilis. While we cannot be sure as to what happened in the 30 minutes that followed that, we can deduce one striking fact - He had never played Oblivion. If he had, he would have made a threat far worse for this is what he would have found - In Oblivion, the player is a selfish prat who doesn t transmit diseases but only receives them and tracks the number caught.


With the dawn of a new age, Vector goes forth into uncharted territories and aims to provide a reasonably easy way to carry out poor Byron s obscene threat.


Vector lets you - the player - infect the denizens of Tamriel with the diseases you carry around so proudly. Let the heavens and romance mod makers tremble, for Vector opens new horizons in PC-NPC-Creature interaction.




(Slightly bigger) Description


Vector is a unified infection engine that replaces the vanilla disease transfer engine. It seamlessly integrates the player, NPCs and creatures into the game as disease vectors, creating a full-fledged disease ecosystem. The salient features list out as follows:


  1. Multiple infection vectors – Diseases can be transferred in a multitude number of ways. The unified engine removes the dependency on the source and target actor types, making most vectors available to all actors.
  2. Melee Combat – The most common infection vector, available to every actor. Similar to the vanilla method of infection, but with weapon effectiveness taken into consideration.
  3. Bartering goods – Participants in a barter transaction can spread their diseases through contaminated consumables.
  4. Failed pickpocket attempts – Chances of scratching yourself while trying to pocket contaminated goods.
  5. Feeding as a vampire – Vampires have a chance of infecting the wound with any disease they have while feeding.
  6. Close Contact – Spend too much time talking with an infected character and end up becoming sick.
  7. Rummaging through corpses – Essentially gives one second thoughts about pilfering goods from a festering corpse.
  8. Sleeping in dirty beds – Gives a reason not to compromise on hygiene when it comes to spending a night in an inn.
  9. Poisoning weapons – Smear your blade with some infected blood and slash your foe ! Increases the chance of causing an infection.
  10. Lurking in unhygienic places – Skirmishing in nasty places like sewers and caves can get one sick to the boot.
  11. Airborne infections – Always use a hanky to cover your nose while sneezing or coughing. If not, you may risk dispersing pathogens into your immediate surroundings !
  12. Universal Disease Progression – A full-fledged, customizable disease progression system with up to 3 stages of progression.
  13. Immersive symptoms – Over 6 physical symptoms; tied to progression stages. The player also gets visual symptoms when using OBGE.
  14. Multiple diseases on actors – Actors can have more than one disease at a time, each of which function independently.
  15. Dynamic disease resistances – Actors can and will develop resistances to frequently caught infections.
  16. Integration with the UI – Get multiple notifications on a successful disease transfer.
  17. Improved pathology – Allows both contagious and non-contagious diseases.
  18. Overhauled disease cures – Cure disease potions/spells are no longer a cheap commodity. Neither are they all-powerful. Working with UDP, one would need multiple cure disease potions/spell effects to get a complete cure. Each usage reduces disease stage by a single level. Optional hardcore features that limit the curative effect even further. Chapel altars are no longer cure diseases - Priests do that job now, for a fee.
  19. Improved actor AI – Actors are imbued with a sense of self-preservation. For starters, they will seek to cure themselves when diseased and will try to avoid those that are. Additionally, guards will euthanize those that are highly contagious.
  20. New diseases – Diseases from Morrowind and Daggerfall now prevalent in Cyrodill.
  21. A malady market – Nefarious characters can now adopt new strategies! The player may purchase diseases from shady characters.
  22. Compatibility – Fully compatible with 3rd party mods that add usable diseases.
  23. Highly customizable – Customize how and what diseases are transferred for every transfer vector. Add support for new creatures, NPCs and diseases through a neat infection table.



PS: Support for 'companion' mods yet to be implemented …




Compatibility


This mod is, and should be, compatible with all other mods except those that add the ability to transfer diseases like Vector does ( to my knowledge, there isn’t any ) and those below. Minor incompatibilities with:

  1. Mods that remove the barter confirmation message box
  2. Mods like QZ Easy Menus and Menu Escape that fake mouse button presses

These incompatibilities only affect the Barter (Sell/Buy) infection method. Disabling that particular method will remove them (or by not using their shortcut combos, as in the case of QZ Easy Menus).

  1. Mods that add animations to sleeping, like See You Sleep.

This incompatibility only affects the dirty beds infection vector. Major incompatibilities with:

  1. Lightweight Potions – Reported to mess with Vector’s disease management code
  2. Wounds Healed – Breaks Vector’s life drain
  3. Any death handling mod – Will screw with Vector’s scripts in ways unimaginable





Credits


Special thanks to :

  1. Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  2. LHammonds – For his Readme generator
  3. tejon – For his help with the formula and ideas
  4. greenwarden – For being such an asset to the mod's development and testing
  5. The10CentGamer – Who practically co-authored the mod by provided a lot of ideas, inspiration, grunt-work and massive, massive amounts of testing.
  6. Phoenix1213 – For extensive testing and confirming a nasty bug.
  7. Crimson.Cosmos – For helping me get rid of a very nasty bug and dabbing the project with some hope when it was most needed.
  8. Haama – For helping C.C.
  9. UK47 – For the custom animations.
  10. Qazaaq – For his help with the meshes.
  11. All the folks who participated in the Vector discussion thread, without whom the mod would have never gotten this far.
  12. kuertee - For inspiring me to fix the mod's outstanding bugs.

The Entire Community around the TES Construction Set Wiki - For making such an exhaustive resource catering to ES Modding.

The Folks at the Construction Set Forums - For all their help, rum and fish.

The Rest of the Modding Community - For the inspiration I needed to start modding and all the wonderful mods which I use.

Bethesda - For providing a great game, with enough flaws to keep us busy.




Change Log


  1. 0.4 - Fixed various script errors
  2. 0.3 – Improvements over 0.2
  3. 0.2.0 – 0.2.9 – Development/Testing Builds
  4. 0.2 – Complete rewrite
  5. Unified infection engine lovingly christened 'CUDI'
  6. Replaces vanilla disease infection system
  7. Supports multiple diseases on actors
  8. Surpasses the Carnot engine in efficiency
  9. Improved compatibility across mods
  10. Dynamic disease resistances
  11. Multiple infection mechanisms
  12. Indications on successful disease transfer
  13. Universal Disease Progression
  14. New symptoms, including hallucinations and paranoia
  15. Overhauled disease cures
  16. New AI for actors that infuses a sense of self-preservation
  17. Tons of new diseases to play around with
  18. A malady market
  19. 0.1 – Initial Release


Instructions

Refer to the bundled readme

Permissions and credits

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Vector

Type: Main
Date uploaded15 Feb 2026
File Size2.67 MB
Unique DLs0
Total DLs0
Version0.4

Vector