Modathon

Behemoths - (Prehistoric Content Series Pt.7) Mod

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Behemoths - (Prehistoric Content Series Pt.7) mod for Skyrim
Latest13 Feb 2026
Uploaded29 Aug 2025
Version1.0
55.76 MB
Total Files Sizes
4
Unique DLs
4
Total DLs
1
Total Files

Behemoths - (Prehistoric Content Series Pt.7)

File Size55.76 MB
Game Image for Skyrim
1
Character/NPC
Long ago, in the Dawn Era, when Nirn was still in its infancy and before the rise of civilization, the world was home to ancient beasts that roamed the primordial lands—continents that would one day shape into the lands known today. These creatures came in all forms: some as ferocious as Daedra, others greater in size than the mightiest of dragons.

Among them were the Behemoths—colossal sauropods so immense they weighed as much as an entire herd of mammoths. These titans flourished for ages but vanished shortly before the dawn of the Merethic Era, leaving only bones and myths behind.

Yet before Mundus was finalized, the Et’Ada made several “rough drafts” of creation—astral realms layered with shifting realities, filled with the primal life that once walked the Dawn. The world we know was forged from the most recent draft, a perfected Mundus, but echoes of those earlier realms remain, untouched by mortal hands.

For centuries, a secret sect of Druids (kin to the Forsworn) and their allies among the Hagravens received visions of this astral plane through dreams. They came to believe it was a source of immense power, tied to the Dreambones of creation itself. By studying the sigils used to open the Gates of Oblivion, they sought instead to reroute the connection, not to Oblivion, but to this ancient realm.

Their rituals were dark and terrible: countless human sacrifices and the harvesting of a thousand Spriggan hearts, for they believed Spriggans carried an innate bond to this primordial world. At last, their sigil was complete—and a gateway opened. Through it, they drew many of these beasts back into Mundus, including the mighty Behemoths, though their true purpose for doing so remains a mystery.
The Druids went further still, crafting staves infused with the power of their gateway, allowing them to summon Behemoths from the astral realm as easily as a conjurer might call forth a Daedra.

This mod contains:

-Greater Behemoths (3 different colors)
-Normal Behemoths (3 different colors)
-Crazed Druids

-Staves that let you summon the Behemoths
-Custom loot
-Custom sounds

They're real challenge if you try to fight them in Melee as they will knock you back +100ft if you don't block and you will be disoriented from the knockout which slows down your speed by half for two minutes. Their neck and tail are long which means their melee reach is greater then yours so watch your distance. Your best chance to killing them is using range attacks as they are big and slow and use the terrain around you. Their damage is quite high and so is their health pool. Have fun!

To install this mod, visit our page on How To Install Skyrim Mods at: http://fextralife.com/how-to-install-skyrim-mods/

Instructions

To install this mod, visit our page on How To Install Skyrim Mods at: http://fextralife.com/how-to-install-skyrim-mods/

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Behemoths - (Prehistoric Content Series Pt.7)

Type: Main
Date uploaded15 Sep 2025
File Size55.76 MB
Unique DLs4
Total DLs4
Version1.0

Adds Behemoths into Skyrim.