What?
Game is buggy. Nothing new. This mod tackles alpha rendering issues.
Mod currently fixes:
- Disintegration animations breaking when using Transparency Multisampling.
- Transparency Multisampling being forced on alpha tested surfaces despite not using alpha blending.
- Particles being very faint and transparent when using Transparency Multisampling.
- No_Transparency_Multisampling shader flag not working.
- Alpha blending carrying over into meshes that don't have it enabled - game doesn't reset the previous render state.
- Intel GPUs being unable to use Transparency Multisampling.
Additionally, mod adds:
- A way to force alpha animations while using only alpha testing - use No_Fade flag for this.
- In vanilla game would automatically force blending once fAlpha value was lower than 1.
What this mod doesn't do (yet):
- Fix blending of multiple alpha blended objects.
- Most notably hair disappearing underwater.
What this mod will never do:
- Make ENB work.
- Get rid of dithering on DXVK - Driver exclusive formats used for transparency MSAA don't exist in Vulkan.
- Make you happy.
Additional To Do:
Run SMAA or FXAA pass on alpha tested textures.Not really needed, they look fine as it is.
Source:
Credits:
- Karut and Stewie for helping with ASM.
- MadAce aka KiCHo666 for making me aware of the broken state of animated alpha and providing mesh to hehe, test.
- (Get it, it was an issue regarding alpha testing haha. Kill me)
- Trooper aka AVeryUncreativeName for crash testing.
Instructions
Mod aims to fix some alpha rendering issues like broken effects when using Transparency Multisampling.
Requirements
Fallout Alpha Rendering Tweaks
Type: Main
Date uploaded22 Feb 2026
File Size168.65 KB
Unique DLs0
Total DLs0
Version2.5.2
The mod itself

