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Vanilla Plus Tonemapper Mod

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Vanilla Plus Tonemapper mod for Fallout: New Vegas
Latest25 Feb 2026
Uploaded05 Feb 2026
Version1.1.2
1.81 KB
Total Files Sizes
1
Unique DLs
1
Total DLs
2
Total Files

Vanilla Plus Tonemapper

File Size1.12 KB
Game Image for Fallout: New Vegas
1
Visual
Graphics
Weather and Lighting

Vanilla+ Tonemapper

Acknowledgement

Thank you, Inthegrave, for making sure I actually finish this.

Description

Vanilla+ Tonemapper is a lightweight shader replacer that adds a proper tonemapping curve to Fallout New Vegas, fixing the worst cases of blown out whites, while keeping true to the vanilla aesthetic.


 

Tonemapping is a technique in HDR rendering which makes sure that what the colors that gets displayed to the user are in a proper range, avoiding clipping and potentialy other issues. Fallout New Vegas can, in fact, render in HDR, but instead of applying such a curve it just clips the values. It leads to this weird situation where certain parts of the screen are clearly blown out - full white - killing all detail and being generally hard to look at. To a certain degree, wonky lighting is a part of the visual identity of FNV. However, the lack of tonemapping in particular can lead to very obvious problems with the image.


 

Technicalities aside, this concept is best explained not in words, but in pictures. In the Images section, you will find a selection of screenshots showcasing vanilla and two modded weathers (Weathers Revised and Desert Natural Weathers), with and without the tonemapper active, and also with the tonemapper and an optional sky brightness tweak that compensates for the tonemapper (relevant primarily for DNW).


 

To complement the tonemapping, using fixed assets with properly toned normal maps is paramount. For a vanilla friendly variant, I recommend MAC-TEN for meshes and LENT for tweaked normal maps.


 

Optional Component

As several users noticed, the tonemapper resulted in the sky with DNW to be quite dull. I have added a scriptrunner tweak that patches all weather IMODs used during the day (not night) to compensate for this with increased brightness. See the effect in Images.


 

Requirements

  1. Shader Loader - NVSE
  2. JIP LN NVSE [Optional, used for the Sky Brightness Tweak]


 

Installation

Install as normal. Load order does not matter.


 

Source Code

  1. GitHub

Instructions

Install as normal.

Requirements

Optional Requirements

Permissions and credits

No permissions have been set

Vanilla Plus Tonemapper

Type: Main
Date uploaded05 Feb 2026
File Size1.12 KB
Unique DLs1
Total DLs1
Version1.1.2

Main file: Tonemapping shader.

Vanilla Plus Tonemapper - Sky Brightness Tweak

Type: Main
Date uploaded05 Feb 2026
File Size701 B
Unique DLs0
Total DLs0
Version1.1.2

Optional file: Sky brightness tweak if you find the sky too dull with the tonemapper.