Modathon

B42 Interact Mod

Link copied to clipboard
B42 Interact mod for Fallout: New Vegas
Latest13 May 2026
Uploaded12 May 2026
Version0.17b
539.4 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

B42 Interact

File Size539.4 KB
Game Image for Fallout: New Vegas
1
Animations




This mod adds a framework and animations to items

and other in-game object interactions with a wide

variety of supported events. From pushing buttons

or opening doors, to animals skinning and special

animations for unique or quest items. All ESPless





Interact comes with a baseline of object animations, such

as opening doors or containers, interacting with activators,

terminals and even actors. It includes lockpicking, hacking,

and unlocking animations for all of the above.


Special animations like skinning or unique items , are not

included in this mod. They are entirely standalone mods made

by Hitman47101 , using B42 Interact framework for his work.




ESPless framework, with a wide variety of supported events

Comes with ton of animations for game objects interactions

● Doors: opening, lockpicking, unlocking.

● Containers: grabbing from them, lockpicking, unlocking

● Terminals: activating, hacking, unlocking

● Activators: activating, buttons, harvesting, looting.

● Actors: pickpocketing, looting and waving (disabled).

First Person and Third Person support for most anims.

Link to B42 Loot v0.15+: adds grabbing for looting\harvest

Animations support all weapons, including Akimbo and Bows.

Ability to stop animations at any time: tap Attack or Aim.

Skip any activation animations by double-tapping Activate.

Everything in this mod was handcrafted for user experience

with flavor in mind, without breaking the flow of the game

or overloading it with slow or overly detailed animations,

that would quickly become annoying or interrupting.

If after few hours of playing you stop noticing animations

without paying attention - that means we did it all right.


Seamless B42 Inject support

LootMenu support

Quickuse support. Massive thanks to Demo!

Compatibility with scripted activation mods. Like this one


Underlying framework with massive possibilities and tools,

to satisfy all needs animators might have. That includes:

● Per type animations

● Per item animations

● Per list animations

● Keywords support

● Skeletal detection for actors

● Animation-based events

● Chained animations

● Animation-based sound management

● Built-in player controls management

● Conditional scripting


Easily the most complex "simple" mod I have made in years.

... which means "tons of bugs". Wouldn't be fun otherwise!




How to utilize the framework and details on anim creation -

will come later. Tutorial and documentation is not yet done




Jazzisparis, there is no xilandro or B42 mods without Jazz.

Hitman47101 , for so so many animations that I had to fix ;D

JK. You know you're my best fren and a teammate to kill for

Demorome , The One who saved the day. Many times. We ❤️ you!

And people who kept my sanity intact in these trying times,

that are too many to list, and I'm not sure if you okay for

me namedropping you. Thank you from the bottom of my heart!


Bethesda, for the engine

Obsidian, for New Vegas


Armed Forces of Ukraine. For keeping me alive, and safe!


Слава Україні!


Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, contact me and I will fork your update into the main mod

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

B42 Interact

Type: Main
Date uploaded12 May 2026
File Size539.4 KB
Unique DLs0
Total DLs0
Version0.17b

All you need