Modathon
B42 Holstered Offensive Tools and Bouncy Natural Boomsticks mod for Fallout: New Vegas
Latest13 May 2026
Uploaded12 May 2026
Version0.22a
7.15 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
3
Total Files

TTW Riot Gear Patch

File Size726 B
Game Image for Fallout: New Vegas
1
Gameplay
Animations
Physics





Holstered Offensive Tools adds 15 holster sockets

Bouncy Natural Boomsticks enables physics on them





HOT, a spiritual successor to the Armed to the Teeth mod, adds

15 new visible holstering sockets, to display hotkeyed weapons


BnB adds finely tuned physics simulation to all those sockets,

to create natural looking, yet carefully curated visual effect




Two mods in one! At first, there was a bouncy gun on back,

but I couldn't make it compatible with Armed to the Teeth.

Quicksilver incited me to make a new one. Tho, he "forgot"

to mention it'd bring 5 months of mad burnout and despair.

[Xilandro disliked that]


15 visible holstered weapon sockets for the player model:

2 on back for rifles, launchers, swords, big melee

1 frontal sling (uses one back socket) for rifles

2 under arms for rifles, pistols, big melee

2 on hips for pistols

2 on back belt for pistols

2 on lower back for knives

2 on belt sides for throwables

2 on upper belt sides for melee

1 misc on chest for binoculars or a camera


Fully automatic, hotkey-based sockets mapping for easy use

No more 9mm pistol or a switchblade on your shoulder. This

mod applies logical slings positions for weapons, based on

their type. But you still control the socketing order.


Carefully fine-tuned physics sim for all available sockets

Because, as weird as it sounds, real unconstrained physics

doesn't look as good as I expected. So I had to improvise,

and write tiny physics "engines" for each socket. Wild but

it works and looks just the way I wanted. Smooth, natural,

and under control. A bit slow tho, more on that below.


Unique solo sockets - frontal sling on the chest, sideways

on your back, or fancy ninja sword sheathing. Look up them

screenshots, then try it yourself in game.


Fully implemented weapon holsters and sheaths model system

Holster models are Qwibs (from AttT), but there's only few

of them, and they don't exactly fit a lot of weapons well.

I've tried my best to apply holsters that do fit, but lots

of small rifles, SMGs, and all energy weapons got nothing.

So until somebody makes more models, it's up to you if you

want holsters enabled at all.


All the little things I am too burnt out to even remember.

But if you can think of it, it's prolly in the mod already

No, you can't put grenades on your family jewels.


Highly customizable - tweak nearly everything, from on/off

switches to the max number of socketed weapons per type.


Powerful in-game Editor. Open/close it by pressing E+Enter

It's built to be user-friendly, and extremely easy to use!

Allows changes to global socket positions, holster models,

backpack management, all per body and per armor.


All vanilla and TTW armors are already preconfigured, both

male and female variants (where required).


All backpacks I could find on the Nexus are preconfigured.


Titans of the New West armor configs patch can be found in

the optional downloads section.


High adaptability and selfcorrection. If something breaks,

it will unbreak itself automatically. If it doesn't - just

reload a savegame and it's back to normal.


Designed with one idea in mind - as little performance hit

as possible. The whole thing was iterated and re-written a

dozen times just to make it stupid fast. There's a reason:

the physics part of this mod is rather slow on old systems

Works OK on my potato, but if yours can't run NV at 60 fps

then I'd recommend turning physics off.


Schizo description that you're reading rn. Damn thing took

several days to complete. Writing fixed width text without

making it look like an incoherent mad man rambling is oof.




Install the mod and play the game, it is really that simple!


To customize the mod - check config\B42BnBoomsticks.ini file


If you want to move or rotate holstered weapons around, just

use the in-game Editor: press E + Enter to open or close it.

Then, open one of the following categories:


Body type - if you wish to make global socket adjustments.

Armors using that body will now all look correct. But ones

that don't use it? Not so much. Not really an issue, since

why would you even use a body replacer without armors made

specifically for it.


Armor - changes for equipped armor. Use it to fix clipping

or making sockets invisible, eg for pistols under a skirt.

Includes an Integrated Backpack feature for unusual armors

that have fake backpack-looking pieces.


Backpack - changes for equipped backpack. Works for normal

backpacks and weapon-based ones, like the minigun ammo box

or the Shishkebab's fuel tank.


Holsters - change holster models for every socketed weapon

Just be aware that at the time of release there's only few

holster models, that fit general, "standard"-sized weapons


Both Bodytype and Armor categories have two extras:

Normal: for regular sockets, like two weapons on your back

Solo: for the frontal sling, or sockets used when only one

weapon is attached to the upper back.

Switch between them by pressing at Vault-Boy icons


Editor controls are extremely simple:

To select a socket - just click on it

deselect it - click anywhere else

show only selected socket weapon - hold spacebar

edit it - drag the arrows on the gizmo

rotate the camera - hold left mouse button

pan the camera - hold mouse wheel

zoom in or out - scroll the wheel

to look around normally - hold right mouse button

visual and color cues will guide you and...

● ...self-explanatory buttons will do the rest!


Once you're done editing - press Save if happy, Reset if not

or Default to go back to "vanilla".


Limitations. You cannot create your own, brand new sockets

You also won't be able to move or rotate existing ones too

far away from their original transforms. There's plenty of

space to fix any kind of clipping, but stuff like moving a

rifle on your head, or rotating it upside down? Sorry, no.

When I started working on this mod, I had to make a choice

between user-friendly and performant mod design, or a mod-

author/advanced user one, sacrificing performance as well.

I want my mods to be played with, not stressed over.




It should be compatible with everything except few mods that

replace 3rd person equip, unequip, or holster animations. In

theory my mod will just override them, so nothing will break

But if you see EQUIPPED weapons displaced on player's back -

then please - do let me know and I'll try my best to fix it.

Some mods like prone might look weird, but I haven't tested.




All about the file structure, and inner workings of the mod.


Armor files (named by their EditorIDs) are in:

Config\B42BnBoomsticks\Armors folder


Backpack files (named by their EditorIDs) are in:

Config\B42BnBoomsticks\Backpacks\EditorIDs folder

Backpack categories also exist to process tons of them, if

they share the same transforms. See Categories\Canvas.ini


KEYWORDS for misc and melee weapon categorization:

Mod supports several unique or shared sockets, for example

Swords on back, knives on lower back, binoculars or camera

on player's chest, etc. And to use these kinds of sockets,

weapons need specific keywords to be recognized as such. A

kitchen knife or a cattle prod, according to the game, are

the same thing, and there is no *reliable* way to tell the

difference between them. Use these keywords for your mod's

melee/binoc/camera weapons, or any mods you want to patch.

If not keyworded, these weapons will use the belt sockets.

Used keywords are in the KEYWORDS\BnBWeapCategory.ini file

Vanilla and TTW are already covered. The rest is up to you


Holsters. There are two parts to it, meshes and ini files.


Meshes:

To add new holster meshes, make 2 versions, right and left

with names "SomeName.nif" and "SomeName-Left.nif", like in

Armed to the Teeth. If the left version doesn't exist, the

right one will be used. Place them in a folder by category

Meshes\Holsters\Auto

Meshes\Holsters\Rifle

Meshes\Holsters\Pistol

Meshes\Holsters\Melee


INI files:

All editor-saved and override holsters paths are stored in

Config\B42BnBoomsticks\Holsters\User.ini. Editing it isn't

required (the editor manages it), but you can pull holster

paths from it as needed.


To add holsters to weapons en masse and share your changes

use ModDefaults.ini file. Keep in mind, only one such file

can exist.

You'll find it in: config\B42BnBoomsticks\Holsters\Main\


For unique weapons with unique holsters, create .ini files

named as the weapon's EditorID inside:

config\B42BnBoomsticks\Holsters\MAIN\EditorIDs, with text:


[0]

0=SomeUniquePath\SomeHolsterName.nif


This will also safeguard your holsters from editor changes

unless the user deliberately enables override mode.


Processing functionality requests

If you have some functionality in mind that you need - let

me know, either via DMs, or hit me up on Discord. I cannot

promise anything, but if it is critical - I'll do my best.




Quicksilver, for dragging me into this s helping me all this

time with useful tricks he discovered while working on AttT,

insights and for being a wonderful friend I don't deserve <3

Hitman, for being an awful friend that I totally deserve lol

For the early testing, new fancy frontal sling & binoc anims

Tons of moral support! On the other hand, you clearly didn't

stop me from making this mod mhm, bad fren, love you dearly.

Stentorious, for helping me with something, but I just can't

remember what the f** was it. And for MCMGen! Is it out yet?

Kormakur, for fixing sloptrunner bug that nuked performance!

And for xNVSE itself, HotReload, kNVSE, all the godsend mods

QwibQwibMods, for allowing me to use & share their holsters!

Karut, for showing me the world of baseball, you turd nugget


And everyone who keeps my sanity intact in these awful times


Bethesda, for the engine

Obsidian, for New Vegas


Armed Forces of Ukraine. For keeping me alive, and safe!


Слава Україні!


Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, contact me and I will fork your update into the main mod

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

TTW Riot Gear Patch

Type: Patch
Date uploaded12 May 2026
File Size726 B
Unique DLs0
Total DLs0
Version1.0

For TTW you gonna need this one

Titans of the New West Patch

Type: Patch
Date uploaded12 May 2026
File Size2.1 KB
Unique DLs0
Total DLs0
Version1.0

Sockets adjusted for TotNW Power Armors

B42 Holstered Offensive Tools and Bouncy Natural Boomsticks

Type: Main
Date uploaded12 May 2026
File Size7.14 MB
Unique DLs0
Total DLs0
Version0.22a

All you need