

Holstered Offensive Tools adds 15 holster sockets
Bouncy Natural Boomsticks enables physics on them
HOT, a spiritual successor to the Armed to the Teeth mod, adds
15 new visible holstering sockets, to display hotkeyed weapons
BnB adds finely tuned physics simulation to all those sockets,
to create natural looking, yet carefully curated visual effect

■ Two mods in one! At first, there was a bouncy gun on back,
but I couldn't make it compatible with Armed to the Teeth.
Quicksilver incited me to make a new one. Tho, he "forgot"
to mention it'd bring 5 months of mad burnout and despair.
[Xilandro disliked that]
■ 15 visible holstered weapon sockets for the player model:
● 2 on back for rifles, launchers, swords, big melee
● 1 frontal sling (uses one back socket) for rifles
● 2 under arms for rifles, pistols, big melee
● 2 on hips for pistols
● 2 on back belt for pistols
● 2 on lower back for knives
● 2 on belt sides for throwables
● 2 on upper belt sides for melee
● 1 misc on chest for binoculars or a camera
■ Fully automatic, hotkey-based sockets mapping for easy use
No more 9mm pistol or a switchblade on your shoulder. This
mod applies logical slings positions for weapons, based on
their type. But you still control the socketing order.
■ Carefully fine-tuned physics sim for all available sockets
Because, as weird as it sounds, real unconstrained physics
doesn't look as good as I expected. So I had to improvise,
and write tiny physics "engines" for each socket. Wild but
it works and looks just the way I wanted. Smooth, natural,
and under control. A bit slow tho, more on that below.
■ Unique solo sockets - frontal sling on the chest, sideways
on your back, or fancy ninja sword sheathing. Look up them
screenshots, then try it yourself in game.
■ Fully implemented weapon holsters and sheaths model system
Holster models are Qwibs (from AttT), but there's only few
of them, and they don't exactly fit a lot of weapons well.
I've tried my best to apply holsters that do fit, but lots
of small rifles, SMGs, and all energy weapons got nothing.
So until somebody makes more models, it's up to you if you
want holsters enabled at all.
■ All the little things I am too burnt out to even remember.
But if you can think of it, it's prolly in the mod already
No, you can't put grenades on your family jewels.
■ Highly customizable - tweak nearly everything, from on/off
switches to the max number of socketed weapons per type.
■ Powerful in-game Editor. Open/close it by pressing E+Enter
It's built to be user-friendly, and extremely easy to use!
Allows changes to global socket positions, holster models,
backpack management, all per body and per armor.
■ All vanilla and TTW armors are already preconfigured, both
male and female variants (where required).
■ All backpacks I could find on the Nexus are preconfigured.
■ Titans of the New West armor configs patch can be found in
the optional downloads section.
■ High adaptability and selfcorrection. If something breaks,
it will unbreak itself automatically. If it doesn't - just
reload a savegame and it's back to normal.
■ Designed with one idea in mind - as little performance hit
as possible. The whole thing was iterated and re-written a
dozen times just to make it stupid fast. There's a reason:
the physics part of this mod is rather slow on old systems
Works OK on my potato, but if yours can't run NV at 60 fps
then I'd recommend turning physics off.
■ Schizo description that you're reading rn. Damn thing took
several days to complete. Writing fixed width text without
making it look like an incoherent mad man rambling is oof.

Install the mod and play the game, it is really that simple!
To customize the mod - check config\B42BnBoomsticks.ini file
If you want to move or rotate holstered weapons around, just
use the in-game Editor: press E + Enter to open or close it.
Then, open one of the following categories:
■ Body type - if you wish to make global socket adjustments.
Armors using that body will now all look correct. But ones
that don't use it? Not so much. Not really an issue, since
why would you even use a body replacer without armors made
specifically for it.
■ Armor - changes for equipped armor. Use it to fix clipping
or making sockets invisible, eg for pistols under a skirt.
Includes an Integrated Backpack feature for unusual armors
that have fake backpack-looking pieces.
■ Backpack - changes for equipped backpack. Works for normal
backpacks and weapon-based ones, like the minigun ammo box
or the Shishkebab's fuel tank.
■ Holsters - change holster models for every socketed weapon
Just be aware that at the time of release there's only few
holster models, that fit general, "standard"-sized weapons
✦ Both Bodytype and Armor categories have two extras:
Normal: for regular sockets, like two weapons on your back
Solo: for the frontal sling, or sockets used when only one
weapon is attached to the upper back.
Switch between them by pressing at Vault-Boy icons
■ Editor controls are extremely simple:
● To select a socket - just click on it
● deselect it - click anywhere else
● show only selected socket weapon - hold spacebar
● edit it - drag the arrows on the gizmo
● rotate the camera - hold left mouse button
● pan the camera - hold mouse wheel
● zoom in or out - scroll the wheel
● to look around normally - hold right mouse button
● visual and color cues will guide you and...
● ...self-explanatory buttons will do the rest!
Once you're done editing - press Save if happy, Reset if not
or Default to go back to "vanilla".
■ Limitations. You cannot create your own, brand new sockets
You also won't be able to move or rotate existing ones too
far away from their original transforms. There's plenty of
space to fix any kind of clipping, but stuff like moving a
rifle on your head, or rotating it upside down? Sorry, no.
When I started working on this mod, I had to make a choice
between user-friendly and performant mod design, or a mod-
author/advanced user one, sacrificing performance as well.
I want my mods to be played with, not stressed over.

It should be compatible with everything except few mods that
replace 3rd person equip, unequip, or holster animations. In
theory my mod will just override them, so nothing will break
But if you see EQUIPPED weapons displaced on player's back -
then please - do let me know and I'll try my best to fix it.
Some mods like prone might look weird, but I haven't tested.

All about the file structure, and inner workings of the mod.
■ Armor files (named by their EditorIDs) are in:
Config\B42BnBoomsticks\Armors folder
■ Backpack files (named by their EditorIDs) are in:
Config\B42BnBoomsticks\Backpacks\EditorIDs folder
Backpack categories also exist to process tons of them, if
they share the same transforms. See Categories\Canvas.ini
■ KEYWORDS for misc and melee weapon categorization:
Mod supports several unique or shared sockets, for example
Swords on back, knives on lower back, binoculars or camera
on player's chest, etc. And to use these kinds of sockets,
weapons need specific keywords to be recognized as such. A
kitchen knife or a cattle prod, according to the game, are
the same thing, and there is no *reliable* way to tell the
difference between them. Use these keywords for your mod's
melee/binoc/camera weapons, or any mods you want to patch.
If not keyworded, these weapons will use the belt sockets.
Used keywords are in the KEYWORDS\BnBWeapCategory.ini file
Vanilla and TTW are already covered. The rest is up to you
■ Holsters. There are two parts to it, meshes and ini files.
✦ Meshes:
To add new holster meshes, make 2 versions, right and left
with names "SomeName.nif" and "SomeName-Left.nif", like in
Armed to the Teeth. If the left version doesn't exist, the
right one will be used. Place them in a folder by category
● Meshes\Holsters\Auto
● Meshes\Holsters\Rifle
● Meshes\Holsters\Pistol
● Meshes\Holsters\Melee
✦ INI files:
All editor-saved and override holsters paths are stored in
Config\B42BnBoomsticks\Holsters\User.ini. Editing it isn't
required (the editor manages it), but you can pull holster
paths from it as needed.
To add holsters to weapons en masse and share your changes
use ModDefaults.ini file. Keep in mind, only one such file
can exist.
You'll find it in: config\B42BnBoomsticks\Holsters\Main\
For unique weapons with unique holsters, create .ini files
named as the weapon's EditorID inside:
config\B42BnBoomsticks\Holsters\MAIN\EditorIDs, with text:
[0]
0=SomeUniquePath\SomeHolsterName.nif
This will also safeguard your holsters from editor changes
unless the user deliberately enables override mode.
■ Processing functionality requests
If you have some functionality in mind that you need - let
me know, either via DMs, or hit me up on Discord. I cannot
promise anything, but if it is critical - I'll do my best.

Quicksilver, for dragging me into this s helping me all this
time with useful tricks he discovered while working on AttT,
insights and for being a wonderful friend I don't deserve <3
Hitman, for being an awful friend that I totally deserve lol
For the early testing, new fancy frontal sling & binoc anims
Tons of moral support! On the other hand, you clearly didn't
stop me from making this mod mhm, bad fren, love you dearly.
Stentorious, for helping me with something, but I just can't
remember what the f** was it. And for MCMGen! Is it out yet?
Kormakur, for fixing sloptrunner bug that nuked performance!
And for xNVSE itself, HotReload, kNVSE, all the godsend mods
QwibQwibMods, for allowing me to use & share their holsters!
Karut, for showing me the world of baseball, you turd nugget
And everyone who keeps my sanity intact in these awful times
Bethesda, for the engine
Obsidian, for New Vegas
Armed Forces of Ukraine. For keeping me alive, and safe!
Слава Україні!

Instructions
Install all required mods first, then this one. Or the mod will not work.
Install it with mod manager or manually by copying files into data folder
Uninstallation: do the same with mod manager (or manually) but in reverse
Requirements
Optional Requirements
TTW Riot Gear Patch
For TTW you gonna need this one
Titans of the New West Patch
Sockets adjusted for TotNW Power Armors
B42 Holstered Offensive Tools and Bouncy Natural Boomsticks
All you need


