Modathon

B42 Notify Mod

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B42 Notify mod for Fallout: New Vegas
Latest13 May 2026
Uploaded12 May 2026
Version0.2b
8.21 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

B42 Notify

File Size8.21 KB
Game Image for Fallout: New Vegas
1
User Interface



B42 Notify - replaces vanilla messages system with brand-new,

modern Bethesda style, (omg it's just like Skyrim) notifications!







Do you hate F3 and NV messages system just as much as I do?

Are you tired of waiting forever for them to just stop coming in?

"To enter VATS, push V" that never goes away even if you push?

"You are overencumbered and cannot run" annoys the hell oou?

"You've lost Karma!" for 999999 times and it just won't shut up?


With this mod - that nightmare is no more.




"Ok, this sounds good and all, but Beth's notifications system

wasn't that great before mods came out to fix and improve it"


Fear not, just like those mods, this has:

Notifications log so you never miss out!

Overall merging and fixes of the vanilla!

Total filtering! Hide some, just one or all!

Custom colors per notification? Check!!

Absolute customization of everything

Runs ESPless! That's right, scriptrunner!

So it means it just might not work at all!




Install mod and forget about annoying vanilla messages.

To customize, proceed to "Data\config\B42Notify.ini" file,

and tweak the living hell out of it, until you like the result.

Filtering, both simple and regex, with examples, included.

To access notifications log - look for icon in pause menu.

For controller users - to access notifs log, press Y button.




# item(s) added/removed merge is supported only for Eng version of the game.

Otherwise, everything works okay regardless what language your New Vegas is.

Darn & VUI & oHUD - tested and confirmed working. Cannot promise the same about

any other available HUD mods, so if you encounter one that shows vanilla messages

+ notifications at the same time - I welcome you to leave a comment & I'll look into it.

Scriptrunner, unfortunately, has few bugs that could stop this script from working,

and throw errors into console about "Invalid variable name" and "Invalid operands"

It's being looked into by Jazz as we speak & will be fixed, but FYI - that's a conflict.

Either look for the mod that conflicts, or stay tuned for JIP NVSE update with fixes.




TL;DR - Treat this mod purely as an experiment, that might just not work.


Cringe aside, that's the mod. I really wanted to waste some time with Scriptrunner,

to see just how much farther can it be pushed, until / if it gets unstable and starts falling

apart. And yep, there were a few bugs that required some fixing. But, to be honest, I had

waaay to much fun working on these notifications. I don't expect it to work for everyone

so neither should you. If it breaks -well, it breaks. SR can be fragile, especially with a lot

of mods, bc there are some issues with variables, but it's being looked at & fixed by Jazz.

I've tried to reinforce the whole thing with auxvars and dispatches, so overall it's hard to

break it by usual stuff, eg saveloading, hotreloading (if you do), or just playing the game.

Only bugs you might encounter, should be (in theory), only my mistakes and oversights.


The main idea was to make notification systems as simple as possible, with no lag,

and that's it. And in the beginning it was a copy of Skyrim's notifs behaviour, automated

with almost no code, which was kind of cool as a poc, but didn't really work for multiline

notifications that are fairly common in New Vegas, and I had to add a bit more coding to

make it go. Filtering and merging notifications came later and added some complexity to

the whole thing, and probably unnecessarily overall, but again, it was in fact fun to get it

all working together. I regret nothing. Total time it took me to create this mod is roughly

10 evenings, give or take 1, so I can't even call this mod nor time spent to be truly wasted.

(At least in comparison to some other mods I have in works, that just eat time like crazy)


Anyway! Have fun, enjoy the mod, and download bow ;)


Oh, and soon I'll release few more smaller mods like this, that just kinda happened

while I worked on this on, but served a different purpose - as debugging tools, but turned

out to be actually cool little features on their own, that might find their use for gameplay,

so stay tuned for those too.





Jazzisparis, ScriptRunner, listening to bugs that make no sense

Hitman47101, testing, suggestions, hell of a lot of bug tracking

Quicksilver, testing, initial help and feedback, early bug tracking

Bethesda, for the engine

Obsidian, for New Vegas



Armed Forces of Ukraine, for keeping me alive and safe


Слава Україні!


Instructions

Install all required mods first, then this one. Or the mod will not work.

Install it with mod manager or manually by copying files into data folder

Uninstallation: do the same with mod manager (or manually) but in reverse

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, contact me and I will fork your update into the main mod

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

B42 Notify

Type: Main
Date uploaded12 May 2026
File Size8.21 KB
Unique DLs0
Total DLs0
Version0.2b

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