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B42 Quickthrow - An Alternative Grenade Hotkey Mod Mod

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B42 Quickthrow - An Alternative Grenade Hotkey Mod mod for Fallout: New Vegas
Latest13 May 2026
Uploaded12 May 2026
Version3.1b
443.91 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
3
Total Files

B42 Quickthrow

File Size435.63 KB
Game Image for Fallout: New Vegas
1
Gameplay


Description

This mod adds brand new, modern throwing weapons mechanic, as seen in Metro, COD, Fallout 4 and some other FPS games.

The aim was to make it look and feel like it was always in the game.

This mod is part of the Project B42






Features

Fast left-handed throw for all throwing weapons (grenades, mines, melee), including those that are added by mods. Full support for 1st and 3rd person.

Pick up and throw grenades near you, available after taking perk "Return to Sender" (req: lvl 4, explosives 40)

Adaptive aiming - hit where you aim at close range (up to 15 meters). Both for 1st and 3rd person

Other smaller features and quality of life improvements: sounds, icons (not nice ones though), weapon selection memory, throwing power gauge, middle mouse button support for throwing, MCM configuration.



Usage

Install and play. It's that simple. Controls mimic Project Nevada, so if you're used to it - you'll feel right at home. Throw weapons with G key, select by pressing H, change weapon type (grenade/mine/melee) by holding H, and to reset throwing in progress - press R.

All keys and HUD elements are configurable via MCM.



Details & Technical info

This mod haven't been tested with animation packs/replacers. Be aware of that. If you see adaptive aim acting weird (for example, throwing knives hitting far from the crosshair) - don't hesitate and report immediately.

Quickthrow doesn't support controllers natively, I haven't found a good way to bind Throw/Select/Reset combo and not break something

I'm open for suggestions though. If you have a good idea what buttons can be comfortably used - let me know in the comments section

To make it work, custom 1st and 3rd person skeletons replacement is necessary. Due to this issue mod is incompatible with any other mod that changes skeletons until patched.

Please leave patch requests in the comment section, including link to the modpage. I will patch the skeleton and release it as soon as I get permission from the author(s) of the mod in question

Quickthrow is compatible with my mods from the start (Weapon Inertia and Diagonal Movement), but make sure Quickthrow is installed last.


Compatibility

Incompatible with any mod that changes 1st or 3rd person skeletons, at least until it's patched.


Known issues

If you are playing at very low FPS (less than 30) - it will lead to slight throwing animation offsets.

Aiming too low with melee weapons - you might hit yourself. Same with mines. You won't take damage, but it's still an annoyance.



Credits

Hitman for being a great guy and making anims for this project

JazzIsParis for all the magic

Obsidian for Fallout New Vegas

NVSE for all the good stuff


Armed Forces of Ukraine, for keeping me alive and safe


Слава Україні!


Instructions

Install all required mods first, then this one. Or the mod will not work.

Install it with mod manager or manually by copying files into data folder

Uninstallation: do the same with mod manager (or manually) but in reverse

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, contact me and I will fork your update into the main mod

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

B42 Quickthrow

Type: Main
Date uploaded12 May 2026
File Size435.63 KB
Unique DLs0
Total DLs0
Version3.1b

All you need

MadAce's Ragdoll compatibility patch

Type: Patch
Date uploaded12 May 2026
File Size7.26 KB
Unique DLs0
Total DLs0
Version1.0

If you're using Ragdolls mod - this file is for you

oHUD-iHUD compatibility patch

Type: Patch
Date uploaded12 May 2026
File Size1.01 KB
Unique DLs0
Total DLs0
Version1.0

Compatibility for iHUD/oHUD