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True Minigun ESPless Mod

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True Minigun ESPless mod for Fallout: New Vegas
Latest14 Apr 2026
Uploaded13 Apr 2026
Version2.0
1.91 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

True Minigun

File Size1.91 KB
Game Image for Fallout: New Vegas
2
Visual Effects/Particles

6000 RPM miniguns without any impact on gameplay.








Info

One of the biggest reasons why New Vegas miniguns feel unsatisfactory to use and not like real miniguns is the lack of fire rate.


Miniguns in real life fire 4000-6000+ RPM. Miniguns in New Vegas fire 1200-1800 RPM. Thus at best, NV miniguns are barely half the speed of their real life counterparts. They are basically on par with some high ROF machine guns.


Problem is, it's just not practical to increase ROF, because ammo capacity is hard capped at 255 (340 with weapon mod). So even at twice the RPM, a 255 capacity will be burnt through in a matter of seconds. It's hard to argue which feels worse - the lack of ROF, or having to reload after every burst. Not to mention the potential impact on balance and game economy, due to the exponentially higher ammo usage.


Still, there are some ways that I can think of to work around these limitations, with the simplest one being dummy projectiles.


True Minigun works by filling in the gaps between live rounds with dummy rounds. These dummy projectiles do not consume ammo, nor do they cause damage. They are purely visual, there to create the illusion that the weapon is firing more rapidly than it actually is.


On the regular minigun, each live round is accompanied by 3 dummy rounds, effectively QUADRUPLING its perceived rate of fire. With the high-speed motor upgrade, the minigun can now unleash a whooping 6000 RPM, all without any impact on gameplay.




Requirements

xNVSE

JIP LN NVSE Plugin

ShowOff xNVSE Plugin

JohnnyGuitar NVSE




Customization

As of 2.0, you can easily add the effect to a custom minigun by doing the following:

  1. Go to the folder "True Minigun ESPless\Config\TrueMinigun".
  2. Make a copy of one of the weapon ini files.
  3. Rename the file to the EditorID of the new minigun
  4. Edit the file and change the DummyRounds to the number you want



Config

Edit "True Minigun ESPless\Config\TrueMinigun.ini".




Compatibility

Supports all miniguns in the base game, Lonesome Road's SMMG, and the Rockwell and Vindicator in Classic Fallout Weapons Remastered.

Instructions

Download and install with Mod Organizer.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    No. I do not allow translations

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

True Minigun

Type: Main
Date uploaded13 Apr 2026
File Size1.91 KB
Unique DLs0
Total DLs0
Version2.0

Main file