Overhauled HMGs, made into a whole new gun. Can equip them and store them. No overheating. Implemented reloading logic. Removed movement penalties. Modified spread and recoil stats, now using Defender's stats. They now use rifle ammo. Added a power AR/SMG/Rifle mod slot. Changed its weight to 7. Faster equip/unequip. Nerfed variant restores overheating, movement penalties and spread and recoil stats.
Demonstration
Shooting

Reloading

No movement penalties

Installation
- Read the Notes section of the description.
- Download and install Cyber Engine Tweaks.
- Download the mod. You should get a zip file.
- Put the contents of the zip in your game's folder.
- Should look like this: \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\BetterHMGs
Notes
Weapon from the gifs/screenshots is Items.Preset_HMG_Neon.
Affected variants and spawning snippets for CET's console:
Game.AddToInventory("Items.Preset_HMG_Default", 1)
Game.AddToInventory("Items.Preset_HMG_Invisible", 1)
Game.AddToInventory("Items.Preset_HMG_Military", 1)
Game.AddToInventory("Items.Preset_HMG_Neon", 1)
Game.AddToInventory("Items.Preset_HMG_Pimp", 1)
Game.AddToInventory("Items.Preset_HMG_Sasquatch", 1)
Game.AddToInventory("Items.Preset_HMG_Chopper", 1)
Game.AddToInventory("Items.Preset_HMG_turret_car_attach", 1)
Nerfed variant
Same as Better HMGs but restored the movement penalties, the overheating and the recoil and spread stats.
Known issues
The weapon will reload to 200, even if you have less than 200 rifle ammo left for some reason.
For some reason part of the overheating animation's sound is missing (the cocking back the metal thingy sound). Seems to be a vanilla bug.
Instructions
Installation
- Read the Notes section of the description.
- Download and install Cyber Engine Tweaks.
- Download the mod. You should get a zip file.
- Put the contents of the zip in your game's folder.
- Should look like this: \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\BetterHMGs
better hmgs
mod
better hmgs nerfed
mod
better hmgs nerfed no overheat
mod
