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Charm Quickhack - Make Followers Mod

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Charm Quickhack - Make Followers mod for Cyberpunk 2077
Latest12 Apr 2026
Uploaded11 Apr 2026
Version1.0.0.2
36.57 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

charm

File Size36.57 KB
Game Image for Cyberpunk 2077
Gameplay

New Quickhack shard that unlocks the Charm and the Uncharm Quickhacks. Charming enemies makes them into your followers that will fight with you. Uncharming them removes the effects of the Charm. Comes with customizable Ram cost.



Charm Quickhack


The Charm Quickhack becomes available when you equip the Charm Quickhack shard.


Charming enemies makes them into friendly followers. The effects last until they either die or you uncharm them.




Charmed individuals will fight with you.




They are also capable of entering vehicles and helping with vehicle combat.




You can charm the police, gangers, androids, drones, mechs , maxtac and even bosses.




Uncharm Quickhack


The Uncharm Quickhack becomes available on Cha rmed NPCs. Applying the Uncharm Quickhack returns the NPC to its default state.




Settings


You can customize the Ram cost of the Charm Quickhack in the mods Settings. You can even disable the Ram cost completely by disabling the Drain Memory setting. The settings menu shows up along with the CET menu.




Acquisition


You can get the Charm Quickhack shard from my Atelier shop: YakuzaDeso's Atelier shop


You can also add it in your inventory with this CET command:

Game.AddToInventory("Items.CharmQuickhack")



Installation


  1. Download and install Cyber Engine Tweaks.
  2. Download and install ArchiveXL.
  3. Download and install TweakXL.
  4. Download and install redscript.
  5. Download and install Codeware.
  6. Download the mod. You should get a zip file.
  7. Drop the contents of the zip file into your game's root folder.


If you did everything correctly the folder structure for the mods' files should look like this:


  1. \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\CharmQuickhack
  2. \Cyberpunk 2077\r6\scripts\CharmQuickhack
  3. \Cyberpunk 2077\r6\tweaks\CharmQuickhack
  4. \Cyberpunk 2077\archive\pc\mod\Charm_Quickhack.archive



Notes


Please do save backups (or not lol, fortunately the game has a somewhat good autosaving feature). I've spent an ungodly amount of time on this mod creating custom logic for a bunch of stuff and fixing issues that appeared along the way (e.g. NPCs not mounting vehicles properly). I'm pretty confident I've finally got everything ironed out but you never know. Fortunately I didn't encounter any game/save breaking bug and there shouldn't be anything that could break things in a serious way.



Known Issues


Charmed police NPCs may sometimes not initiate vehicle combat immediately.



Credits


Credits to Scissors and their mod Drone Companions since their code helped immensely.

Credits to psiberx for their example mods at WolvenKit/cet-examples since their code helped immensely.

Credits to psiberx for the Cron and GameUI modules.

Credits to anygoodname for the SpawnWithCodeware code snippet.

Instructions

Installation


  1. Download and install Cyber Engine Tweaks.
  2. Download and install ArchiveXL.
  3. Download and install TweakXL.
  4. Download and install redscript.
  5. Download and install Codeware.
  6. Download the mod. You should get a zip file.
  7. Drop the contents of the zip file into your game's root folder.


If you did everything correctly the folder structure for the mods' files should look like this:


  1. \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\CharmQuickhack
  2. \Cyberpunk 2077\r6\scripts\CharmQuickhack
  3. \Cyberpunk 2077\r6\tweaks\CharmQuickhack
  4. \Cyberpunk 2077\archive\pc\mod\Charm_Quickhack.archive

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

charm

Type: Main
Date uploaded11 Apr 2026
File Size36.57 KB
Unique DLs0
Total DLs0
Version1.0.0.2

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