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Reclaim or break your oath spells (Paladin-Oathbreaker) Mod

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Reclaim or break your oath spells (Paladin-Oathbreaker) mod for Baldur's Gate 3
Latest12 Apr 2026
Uploaded11 Apr 2026
Version1.0.0.5
6.28 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

oath spells

File Size3.11 KB
Game Image for Baldur's Gate 3
Gameplay

Reclaim or break your character's/companion's/hireling's oath whenever you want with the Oath spells.



Usage


OathSpells


  1. Sneak/hide to have the spell Oath Spells appear in your hotbar.
  2. Click on it to activate it.
  3. Select Reclaim oath to reclaim your oath or Break oath to break your oath.
  4. Click again to confirm and enter the character's Oath screen.
  5. When you're done or if you disabled sneaking/hiding the spell is going to get removed from your hotbar. It's something like a toggle. Toggling between sneaking and normal movement toggles the spell's visibility in the hotbar on/off.


OathSpells Spellbook


Same functionality as OathSpells but sneaking with a character adds the spell to their spellbook instead of having to toggle it on/off.



Installation


  1. Backup your save files before using. No issues as of now but it's always best to backup your save with each new mod you're using.
  2. Download BG3ModManager.
  3. Download and install Baldur's Gate 3 Script Extender.
  4. Download the mod. You should get a .zip file.
  5. Drag and drop the .zip file in BG3ModManager.
  6. Move the mod up and down in your Load Order. I had to do that in order for it to appear in modsettings.lsx.
  7. Load Order shouldn't matter.
  8. Click the save icon in the Mod Manager ("Save Load Order to file").
  9. Make sure that the mod was included in your modsettings.lsx file. You should have these lines in it if you did everything correctly:




After installing the mod and launching the game you need to make sure that the mod is enabled in the game's mod menu.




Notes


Working fine for player characters, companions and hirelings.


If a character breaks their oath for the first time, you might get the Oathbreaker cutscene after exiting the Oathbreaker subclass screen. If you get the cutscene before hitting accept then you need to save your game and reload that save to get the Oathbreaker subclass screen again, otherwise your character will be bugged.



Credits


Credits to Eralyne and their mod Appearance Edit since their code helped immensely.


Instructions

Installation


  1. Backup your save files before using. No issues as of now but it's always best to backup your save with each new mod you're using.
  2. Download BG3ModManager.
  3. Download and install Baldur's Gate 3 Script Extender.
  4. Download the mod. You should get a .zip file.
  5. Drag and drop the .zip file in BG3ModManager.
  6. Move the mod up and down in your Load Order. I had to do that in order for it to appear in modsettings.lsx.
  7. Load Order shouldn't matter.
  8. Click the save icon in the Mod Manager ("Save Load Order to file").
  9. Make sure that the mod was included in your modsettings.lsx file. You should have these lines in it if you did everything correctly:


<node id="ModuleShortDesc">
<attribute id="Folder" value="Oath_Spells" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Oath_Spells" type="LSString" />
<attribute id="UUID" value="4f418af6-82e1-491d-8fbf-9e61357a2c21" type="FixedString" />
<attribute id="Version64" value="36028797018963970" type="int64" />
</node>


After installing the mod and launching the game you need to make sure that the mod is enabled in the game's mod menu.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

oath spells

Type: Main
Date uploaded11 Apr 2026
File Size3.11 KB
Unique DLs0
Total DLs0
Version1.0.0.5

mod

oath spells spellbook

Type: Main
Date uploaded11 Apr 2026
File Size3.17 KB
Unique DLs0
Total DLs0
Version1.0.0.5

mod