JK's Temple of Dibella

Thread 1
JK's Temple of Dibella
Latest
May 12, 2026
Uploaded
May 7, 2026
Version
1.0.0
Total Files Size
51 KB
Unique DLs
3
Total DLs
4
Total Files
1

JK's Temple of Dibella

51 KB

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- Mod Description -


A lore-friendly overhaul of the Temple of Dibella in Markarth.

The ESP has been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.


- Performance -


My Rig: MSI MEG Z390 Godlike Motherboard, Intel I9 9900K @ 3.6 GHz

32 Gb DDR4 3600 MHz RAM, EVGA NVidia RTX 3080TI 12 Gb, playing at 1440p resolution alongside Aequinoctium ENB + a mix of 4K and 2K Textures and I get a solid 60 FPS in both exteriors and interiors (locked FPS).


- Requirements -


- Skyrim up to date


- Compatibility :


- JK's Interiors Patch Collection by Janquel : A collection of small patches/tweaks to help various mods play well with JK's Interiors series.

- Distinct JK's Interiors by Czasior.

- Not compatible with other mods that overhaul the interior of the Temple of Dibella. (with the exception of texture mods)


- Future Plans -


add a few more details, small fixes etc.


- Credits -


Teabag86 , DrMonops, Janquel and Czasior for testing.

Comments (1)

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Castian
Castian

I use the amazing Immersive Yuliana Wench mod, plus GLAM replacers for some characters at the temple of Diabela, is this temple replacer, or more like any JK location replacer mod friendly?

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