Immersive wenches disable bandits

Thread
Immersive wenches disable bandits
Latest
May 1, 2026
Uploaded
May 1, 2026
Version
1.0
Total Files Size
1.3 KB
Unique DLs
4
Total DLs
4
Total Files
1

Immersive Wenches disable bandits

1.3 KB

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This mod simply disables the extra bandit spawns around the captured wenches for the main quest of "Immersive Wenches"


I found that after overhauling certain areas like Valtheim there is too massive a population of bandits in the area so I sought out to get rid of the additional bandits that come with Immersive Wenches.


This was done by removing a block of code in the initialise script:



EVENT onInit()
if self.IsInFaction(lalawench_CW_capturedW) == True
Self.Disable(true)
Utility.Wait(1.0)
Self.Enable()
utility.wait(1.0)
self.placeAtMe(lalawench_CW_bandit_01)
self.placeAtMe(lalawench_CW_bandit_02)
banditVariable = Utility.RandomInt(1, 2)
If (banditVariable == 1)
self.placeAtMe(lalawench_CW_bandit_03)
Elseif (banditVariable == 2)
self.placeAtMe(lalawench_CW_bandit_04)
self.placeAtMe(lalawench_CW_bandit_05)
endif
Endif


Unfortunately this means it will only work on a new save as this is an onInit() event on a persistent reference.


Installation instructions:


MAKE SURE IT OVERWRITES THE ORIGINAL MOD SCRIPT OR IT WONT WORK


NEW SAVE REQUIRED FOR IT TO WORK

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