Ever wondered why the guards and other NPCs can use practice dummies to train on (even if it's not real) but you can't? Perhaps you want to boost your combat skills before heading out into the big bad world to make a name for yourself, but have been unable to do so. Maybe you just like sticking dummies with sharp objects because they don't bleed all over everything and make a big mess on that nice rug in your basement.
Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, after which you will gain no more insight from attacking the dummies. This is accomplished through the use of a simple script attached to combat dummy objects which are already present in the game but never used. Archery targets required the creation of a second object to replace the normal static target objects.
Support for Falskaar and Wyrmstooth is included.
Compatibility
Will work with any mod that places the standard CombatDummy01, CombatDummy02, and CombatDummy03 objects instead of the PracticeDummy01, PracticeDummy02, and PracticeDummy03 objects.
Archery targets will require a patch for any mod which places those since a script capable version of them does not exist in the vanilla assets.
Credits
dAb - For the initial help in getting this off the ground. We miss you bro!
Hana - Playtesting and stuff.
Disclaimer
This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.










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