Unofficial Oblivion DLC Patches

Thread
Unofficial Oblivion DLC Patches
Latest
May 8, 2026
Uploaded
Apr 4, 2026
Version
27
Total Files Size
4.4 MB
Unique DLs
3
Total DLs
3
Total Files
1

Unofficial Oblivion DLC Patches

4.4 MB

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The aim of this mod is to fix the bugs existing in the official mods released by Bethesda.


NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save.


The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones)


Please report any new bugs on our project bug tracker at AFK Mods


Complete changelog


Known Issues, Incompatibilities & Notes


  1. The Unofficial Oblivion DLC Patch (and anything else that uses ESP mastering/Mod De-Isolation to change the official plug-ins) is not compatible with JOG's Official Plugins Unnerfed as that mod edits the original Bethesda ESP files; using the Unofficial Oblivion DLC Patch with Unnerfed plug-ins will cause Oblivion to crash on launch. The Unofficial Oblivion DLC Patches are compatible with Oblivion DLC Delayers, as well as SM Plugins Refurbished, which does the same thing as Unnerfed but uses de-isolation instead of modifying the Bethesda files. If you use either of them, move the ESP files later than the Unofficial Oblivion DLC Patch ESP files in your load order to ensure that they work.
  2. If you use the Horse Armor Pack patch with Slof's Armored Horses, the Slof's horses' reins may disappear. Use dev_akm's compatibility patch instead.


Disclaimer


The Unofficial Oblivion DLC Patches are provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Feel free to host the Unofficial Oblivion DLC Patches anywhere you want but only in its original unmodified package. Please do not release your own modified versions of it, and do not release patch mods that alter it indirectly.


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.


Credits

AlienSlof - For help with icons

Gothic251 - For the fixed icons

Wormheart - For the fixed alpha channels on the Battlehorn wine bottles

Arthmoor, Fonger, Gothic251, Leydenne, Sialivi, Tru021 and WrinklyNinja - for great beta-testing feedback.

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