Modathon
Serana Cured Eyes Removal NG mod for The Elder Scrolls V: Skyrim Special Edition
Latest08 Apr 2026
Uploaded07 Apr 2026
Version1.0.3
163.28 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Serana Cured Eyes Removal NG

File Size163.28 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
1
Companions


Serana Cured Eyes Removal NG


Premise: When Serana is cured of her vampirism, a vanilla game script switches the textures of her eyes to a TextureSet found in the vanilla game, and this texture switch is constantly applied. My mod attempts to reset the override after the vanilla game script does.


So when you use a Serana replacer (with a cured or vampiric appearance) she'll actually be using the right eye textures!


This mod was separated out of my other mod since I think people would value this feature more.


Main features:


✧ SKSE plugin that resets overrides to Serana's eye texture when she is cured.


✧ Compatible with all Serana visual replacers: both ESP overwrites and SkyPatcher replacers are compatible.


✧ Script-free, ESP-free.


Compatible with SE 1.5.X and AE 1.6.X.


For Users:


✧ In this mod, Serana will essentially be keeping her vampire eyes when she is cured. This mod is intended to be used if you are installing a cured Serana visual replacer.


✧ My mod doesn't fix the yellow sclera feature of Serana's eyes (from the vanilla game), you should be installing a Serana replacer to modify that.


For Mod Authors:


✧ Now when users use the cured version of your replacer, Serana will finally use your intended eye texture and no extra work is needed.


Compatibility:


Full compatible & tested:


Both Special Edition 1.5.97 and Anniversary Edition 1.6.1170.


A bunch of Serana replacers.


ESP-overwrite and SkyPatcher replacers work.


Maybe compatible:


idk yet


Not compatible:


Universal Cured Serana Eye Fix - Universal Cured Serana Eye Fix's scripts does the same thing as the vanilla game where it attempts to also set a TextureSet to Serana's eyes to her human cured version if the vanilla scripts fail to; my mod does the opposite.


Recommended Mods:


idk yet


Requirements:


SKSE64 - SE or AE

Address Library for SKSE Plugins - SE or AE


Installation:


1. Install the requirements

2. Install this mod

3. That's it, enjoy


SKSE - the SKSE team

Xmake - ruki and team

CommonLibSSE-NG and forks - CharmedBaryon, PowerofThree, Ryan McKenzie

SimpleIni - Brofield

Ninja Build System - Evan Martin

ClibDT - Supertron

My buddy who kinda knows C++

Proud member of the Character Creation Collective (Discord):


My official Discord server:



Instructions

1. Install the requirements

2. Install this mod

3. That's it, enjoy

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    No. I do not allow translations

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Serana Cured Eyes Removal NG

Type: Main
Date uploaded07 Apr 2026
File Size163.28 KB
Unique DLs0
Total DLs0
Version1.0.3

Requires: SKSE, Address Library for SKSE Plugins