Modathon
Bard's Make Way! (No NPCs Blocking) mod for The Elder Scrolls V: Skyrim Special Edition
Latest07 Apr 2026
Uploaded30 Mar 2026
Version1.0.1
4.74 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Bard's Make Way 1.01

File Size4.74 KB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Gameplay
Quality of Life
Companions
Miscellaneous

Stop being a prisoner to your own followers.

We’ve all been there: you’re trying to leave a room, and your companion decides the doorway is the perfect place for a 10-minute stare-down. Bard's Make Way! fixes this by intelligently repositioning NPCs behind you before you actually collide with them.


The Technical Bit (Read if you care about performance)

Most "move" mods either changes the NPC collision (which can affect melee) or run heavy scripts that lag your game. This mod does neither:

* No Collision Changes: NPC collision boxes remain completely untouched.

* Engine-Level Detection: I’m not using a heavy script loop to "search" for NPCs. The detection is handled by the game engine's internal spell/effect system.

* Lightweight Scripting: The script only wakes up for a split second to handle the actual "move back" logic when a detection event triggers. It’s clean, fast, and won't bloat your save.


Five Custom Modes

Configure how the mod behaves via the settings menu:

* Disabled: Mod is inactive.

* Companions: Affects active followers.

* Companions (Ignore Busy): They’ll move even if they’re sitting or in the middle of an animation.

* Move All: Everyone friendly/neutral gets moved (Mode 2 + all other NPCs).

* Move All (Ignore Busy): The "Get out of my way" nuclear option. Everyone moves, regardless of what they're doing.

Note: Hostile NPCs are never affected. They will still try to block your path (and kill you).


How to Configure

The mod comes with a configuration tool that lets you set the Detection Distance and the Move-Back Distance.

* Use the Configuration Potion (it’s a permanent item, don't worry).


Planned Update:

- Tweaks and community feedback update


Feel free to come by my channel at the Collective Modding Verified Creators server: https://discord.gg/7Ra2Vrd3

Instructions

When the mod runs for the first time you will see a couple of notifications related to a potion and a spell. After that the mod will already be active.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Only if you contact me to ask permission first

Bard's Make Way 1.01

Type: Main
Date uploaded07 Apr 2026
File Size4.74 KB
Unique DLs0
Total DLs0
Version1.01

Main Mod File