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JK's Fort Dawnguard - Immersive Fort Dawnguard Mashup and Patch Collection mod for The Elder Scrolls V: Skyrim Special Edition
Latest10 Apr 2026
Uploaded14 Feb 2026
Version1.6.8
5.68 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

FOMOD Installer for JK's Fort Dawnguard IFD Patch

File Size5.68 MB
Game Image for The Elder Scrolls V: Skyrim Special Edition
Patch Hub

I thought JK's Fort Dawnguard was cool and wanted to use it. The problem was I was already using Immersive Fort Dawnguard and didn't want to swap. About 100 hours of work later and here we are. Please bother me if you have an issue with my patches not the original mod authors. These patches were made by me ChickenMike (with lots of help from Czasior) and not jkrojmal or Grantyboy050 All plugins are .ESL flagged .ESPs so they won't take up a place in your load order.


IT IS RECOMMENDED THAT YOU ADD THESE PATCHES TO A NEW GAME. To quote robertgk2017 "Modding is illegal post character start." The main patch absolutely will not work on a game in progress. The other patches might but this is neither recommended nor supported.


These patches require BEES to function properly on older game versions.



Chances are other patches made for either JK's Fort Dawnguard or Immersive Fort Dawnguard will not work with my merge. The only patches that I confirmed to work with my mod was the Amulets of Skyrim patch on Janquel's hub page and the DFNF - Default Face NPCs Fixed on the T.I.T.S. U.P. - Default Face NPCs Fixed - Patch Collection. If you find another patch that works please tell me so I can add it to the mod page.


Do not use the IFD patch from the Glorious Doors of Skyrim - Worldspace Compatibility with my mod because I removed that wall in its entirety and you'll end up with floating objects.


All of the patches in the FOMOD should be load order agnostic, including the main one. I am 99% sure this is unnecessary, however, the following load order is recommended:

JK's Fort Dawnguard.esp

fortdawnguardimmersive.esp

JK's Fort Dawnguard - IFD Patch.esp


Please note that just because I didn't patch a mod, does not necessarily mean it is compatible. If I missed something just ask.


Mods I have made patches for to ensure consistency with my merge:

A Dog's Life

Animated Armoury - DAR Version - New Weapons with animations

Aspens Ablaze

BUVARP SE RE - Barely Used Vanilla Actors Recycle Project Special Edition Revamped

Castle Volkihar Rebuilt

Chickens and Chicks- Mihail Monsters and Animals

Chicks- Mihail Monsters and Animals

Carriage Stops of Skyrim

Cloaks of Skyrim

Dawnguard Arsenal SSE

Dawnguard Sentries Plus SE

Dawnguard - Tweaks and Enhancements (Minor incompatability with my Praedy's Door patch because DTaE adds some broken doors that I don't have a .nif for)

The Elder Scrolls Online Imports

Embers XD

Fort Dawnguard Annex

Holy Templar Magic

Immersive Patrols SE AE

Landscape Fixes For Grass Mods

Legacy of the Dragonborn

Lore Friendly Guns of Skyrim - Specifically for the handgun plugin.

Lux Orbis

New Purpose Actors - Dawnguard

Relationship Dialogue Overhaul (This patch is unnecessary if you use Relationship Dialogue Overhaul Lite)

Mystic Condenser

Pilgrim

Praedy's Fort Dawnguard - SE (specifically for the ESPFE version of the door plugin)

Serana Dialogue Add-On

Skyrim Flora Overhaul SE

Skyrim Project Optimization SE (Both versions)

Snazzy Furniture and Clutter Overhaul (SFCO) (for the non BOS version. A patch for the BOS version is available here)

The Legacy of Akaviri Blade

Xtudo's Sons of Skyrim - Legacy of the Dragonborn

NordWarUA's Vanilla Armor Replacers SSE

Unofficial Skyrim Modders Patch

Vyn Exports - Ice Claws

Watertowers of Skyrim

Weapons Armor Clothing and Clutter Fixes


I've also included an optional plugin to disable the roofs added to the battlements by JK's Fort Dawnguard as well as a patch to revert Immersive Fort Dawnguard's weathers in the event they do not play nice with your weather/ENB mods.


The Fort Dawnguard Annex patch needs to load after the mystic condenser patch.


There is a Lux patch available in the lux patch hub


The Praedy's Door + Annex patch was provided by Tridius2. Go check their stuff out!


If you want to use Palaces and Castles Enhanced SSE with my mashup you need Palaces and Castles Enhanced SSE - Vanillafied Locations (PCE-VL). I don't recommend using it alongside my mod as patches for it can really mess with my mod however it is theoretically possible.

It needs to load in the following order:

Palaces Castles Enhanced.esp

[ANY AND ALL PATCHES FOR PCE]

PCE-VL FortDawnguard.esp

JK's Fort Dawnguard.esp

fortdawnguardimmersive.esp

JK's Fort Dawnguard - IFD Patch.esp


Please note that this is not PCE being merged into my mod but rather all changes made by it reverted back to vanilla so the other mods can then overwrite that. Actually merging it in is more work than my current mental health can handle at the moment. Maybe eventually?


FAQ


Q:How is the performance of this mod?

A: I had minimal frame loss using it, but I have a very expensive computer. I've optimized everything to the best of my ability. I'm sure someone smarter than me could do much better. It preforms much better than JK + Ryn Whiterun Outskirts which was the most useful baseline I could come up with.


Q:Why is the lighting weird in spots?

A: Skyrim is an old game with a well documented issue where in no more than 4 light sources can impact a single object. I am by no means a lighting expert and there are a lot of lights between these two mods. Chances are I didn't catch them all. I recommend using Light Limit Fix.


Q:Do these patches work with my game version?

A:They should, but best practice is to use BEES.


Q:Wow these patches and addons sure look complicated to do how did you make them?

A:Way too many hours in the CK and SSEEdit. Janquel's guide is an invaluable resource and if you're interested in making mods like this check it out. If I can do it you can too!


Q:How much work was this?

A:A lot. Steam says about 65 hours in the CK, plus probably another 15ish in SSEEdit plus another 25+ in game for testing/screenshots/FOMOD.


Q:Will you be doing another massive mashup like this one at some point?

A:Maybe, but not for a very long time. This patch was exhausting and I need a break from any sort of big project for a long while.


Q:Why do the landscapes look so bad in your screenshots?

A:Because I'm too lazy to run DynDOLOD.


Q:Did you make this just so you'd learn the layout of Fort Dawnguard?

A:Yes


Q:Did it work?

A:No. This place is a maze.


Q:Do you take patch requests?

A:My primary reason for making patches is personal use but if I can make the patch quickly I'll consider it. Just Ask. I don't bite I promise.


Q:You haven't had any recent activity on Nexus and I need to get a hold of you, how can I do that?

A:I check GGmods VERY regularly so I don't expect this to be an issue but @ChickenMike in either Ryn or Janquel's discords and I should see it. I'm also in a bunch of other discords, but I check those two the most regularly.


Q:Is there a way to know what patches and fixes are coming to this mod in the next update?

A:I keep my WIP changelog as the pinned comment on the nexus page along with a todo list that I may or may not get to in any given update. Check it occasionally!


PERSONAL THANK YOUS (in no particular order)

gutmaw for providing feedback as well as testing. Also for Snazzy Furniture and Clutter Overhaul (SFCO)

MissileMann for feedback and volunteering to test the mod, a massive amount of help on the FOMOD creation as well as streams I had on my other monitor while working on this.

Czasior for graciously allowing me to redistribute and modify his work from this page as well as general encouragement and feedback.

Blackread and ra2phoenix for answering all my stupid questions and general CK tips. I'd be slamming my head on my keyboard so much more without you two.

robertgk2017 for encouragement, reminding me to make sure everything was LO agnostic, and his help on the Little Locations Winterhold Docks Patch was invaluable to this mods creation. Also for pointing out that I could in fact .esl flag the main plugin.

AllstaRawR for encouragement and support. Even if your page names are better than mine.

Citachi0 for making the Dawnguard Annex + LOTD combo patch that is no longer needed after the LOTD V6 update

Tridius2 for making the Dawnguard Annex + Praedy's Door patch.

Gonzeh84 for being a general joy to make patches for as well as Watertowers of Skyrim

I'd also like to thank everyone else that has put up with me in Janquel's discord while making this. You all have kept me sane and getting to absorb modding knowledge from the conversations you guys have is always a treat.


Thank Yous

jkrojmal for JK's Fort Dawnguard

Grantyboy050 for Immersive Fort Dawnguard

DarkFox127 for A Dog's Life

NickaNak for Animated Armoury - DAR Version

Nikinoodles and Nazenn for Cloaks of Skyrim

Madcat221 for Dawnguard Arsenal SSE

rms827 for Dawnguard Sentries Plus SE

SarthesArai for The Elder Scrolls Online Imports

icecreamassassin for Legacy of the Dragonborn

SirJesto, Stonehands1 and Karina for the Legacy of the Dragonborn Patch Hub

SimonMagus616 for Pilgrim

MihailMods for Chicks- Mihail Monsters and Animals and Chickens and Chicks- Mihail Monsters and Animals

Dave0523 for Mystic Condenser

Martimius and Kerstyn Unger for Serana Dialogue Add-On

NordwarUA for Vanilla Armor Replacers SSE and JDJ3 for its port/implementation.

kryptopyr for Weapons Armor Clothing and Clutter Fixes

mindflux for Aspens Ablaze

cloudedtruth for Relationship Dialogue Overhaul

AndrealphusVIII for BUVARP SE RE - Barely Used Vanilla Actors Recycle Project Special Edition Revamped

IxionXVII for Vyn Exports - Ice Claws

code1k for Landscape Fixes For Grass Mods

mindflux for Embers XD

angryglock for Carriage Stops of Skyrim

PraedythXVI for Praedy's Fort Dawnguard - SE

rgabriel15 for Skyrim Project Optimization and pritster5 for its port

vurt for Skyrim Flora Overhaul SE

IgnusTeras for Fort Dawnguard Annex

Scrabbulor for Immersive Patrols SE AE

Xtudo for Sons of Skyrim v2.0 - My patches and fixes by Xtudo SE

sattyre, PlagueHush and all other Unofficial Skyrim Modders Patch contributors

Arthmoor for Castle Volkihar Rebuilt

SalemWare for New Purpose Actors - Dawnguard

GGUNIT for Lux Orbis

agentw for the patches in Lux Orbis - Patch Hub

everflame for The Legacy of Akaviri Blade

Kittytail for Holy Templar Magic

Enroys for Lore Friendly Guns of Skyrim

Bethesda for the Creation Kit and Skyrim

ElminsterAU for SSEEdit

All of these mod authors do excellent work and you should check all their stuff out.

Instructions

READ THE MOD PAGE. Drag the fomod into your mod manager and run the installer on your load order.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Yes, no need to contact me first. Earning GGP is allowed

FOMOD Installer for JK's Fort Dawnguard IFD Patch

Type: Main
Date uploaded10 Apr 2026
File Size5.68 MB
Unique DLs0
Total DLs0
Version1.6.8

FOMOD Installer for JK's Fort Dawnguard IFD Patch