In my never ending quest to give my game as many draw calls as possible as many custom locations as possible, I made some patches for Gorgeous Giant Camps Compilation - FuzzBeed's Giant Camps AIO and now I am sharing them with you.
IT IS RECOMMENDED THAT YOU ADD THESE PATCHES TO A NEW GAME. To quote robertgk2017 "Modding is illegal post character start." You might be able to get away with it if you haven't entered the cell yet but this is neither recommended nor supported.
These patches require BEES to function properly on older game versions.
PATCHES
Cutting Room Floor - Combines location records between the two mods and fixes some landscape seems. This patch requires the USSEP patch also on this page and the landscape fixes were provided by Luridum. Go check their stuff out!
Dolmen Ruins - Makes the two mods navmeshes play nice. This patch was made by Kulharin. Go check their stuff out!
EasierRider's Dungeon Pack - Solves a navmesh conflict between the two mods. This patch was made by Kulharin. Go check their stuff out!
Flora Additions - Aloe and Agave - Lowers a plant so that it is no longer floating
Giant Club Variety- Mihail Weapons and Shields - Simple conflict resolution to ensure a giant club that shouldn't spawn does not spawn.
Giants Overhaul- Mihail Monsters and Animals - Forwards persistence on a giant NPC to ensure no persistency related crashes.
High Fantasy Pack- Mihail Monsters and Animals (SE-AE version) - Ensures NPCs don't spawn inside the ground and makes the two mods load order agnostic.
Ordinator - Perks of Skyrim - Ordinator adds a dynamically spawning camp to blizzard's Rest so I just added a couple navcut boxes and moved stuff around so it worked a little bit better.
Landscape Fixes for Grass Mods - Forwards FuzzBeed's landscapes so that the correct landscapes for the giant camps load. This plugin is not needed if you can load LFFGM before the giant camps plugin and should be overwritten by any NR/Lux Via patches you may have.
Locked Chests Have Keys - Ensures a chest is opened with the correct key.
The Cursed Tribe - Quest Expansion - makes the two mods load order agnostic and ensures a mammoth doesn't spawn inside an object
Traverse the Ulvenwald - 3.3 - Trees and Forests of Skyrim - Moves and disables clipping trees. This patch was originally made by TheOneTrueFuzzBeed and updated by me.
Unmarked Locations Pack - All In One - FuzzBeed modified an area by Talking Stone Camp that has an unmarked location so I just disabled a statue to make it all work better. See screenshots. Make sure you use the correct version of the ULP patch.
Unmarked Locations Pack - FuzzBeed modified an area by Talking Stone Camp that has an unmarked location so I just disabled a statue to make it all work better. See screenshots. Make sure you use the correct version of the ULP patch.
Unofficial Skyrim Special Edition Patch - Combines location records between the two mods and fixes some landscape seems. The landscape fixes were provided by Luridum. Go check their stuff out!
FAQ
Q:Why does your thumbnails look like you just took FuzzBeed's thumbnail and threw a text box over it in PowerPoint?
A: I don't know how to do thumbnails and FuzzBeed said it was cool so thats I did. Also I'm lazy and you're not my dad.
Q:Do these patches work with my game version?
A:as long as you use BEES you should be fine.
Q:Wow these patches sure look complicated to do how did you make them?
A:Truthfully it's not that complicated. It took me like an hour to learn the like an hour to learn the CK and to be honest you should already know how to use SSEedit. Janquel's guide is an invaluable resource and without it I wouldn't have known where to even start. If I can do it you can too!
Q:FOMOD?
A: I did one and now I want to complain about it.
Q:Do you take patch requests?
A:My primary reason for making patches is personal use but if I can make the patch quickly I'll consider it.
Q:You haven't had any recent activity on GGmods and I need to get a hold of you, how can I do that?
A:@ChickenMike in either Ryn, or Janquel's discords and I should see it. I'm also in a bunch of other discords, but I check those two the most regularly.
Q:Why are you missing so many screenshots?
A:I'm lazy and taking screenshots is super tedious and I hate it.
PERSONAL THANK YOUS
robertgk2017 for advice on how to actually upload a patch collection and general encouragement.
Janquel for their excellent guide. I wouldn't know where to start without it.
TheOneTrueFuzzBeed for being amenable to feedback and uploading my fixes for his mods as well as Gorgeous Giant Camps Compilation - FuzzBeed's Giant Camps AIO
Thank yous
EnaiSiaion for Ordinator - Perks of Skyrim
code1k for Landscape Fixes For Grass Mods
MihailMods for Giant Club Variety, High Fantasy Pack- Mihail Monsters and Animals (SE-AE version) and Giants Overhaul
GeraldMods for Unmarked Locations Pack - All In One and Unmarked Locations Pack
Suinier for Flora Additions - Aloe and Agave
Arthmoor for Cutting Room Floor, Dolmen Ruins and Unofficial Skyrim Special Edition Patch
EasierRider for EasierRider's Dungeon Pack
jayserpa for Locked Chests Have Keys
AndrealletiusVIII for The Cursed Tribe - Quest Expansion
Wigfrid09 for Traverse the Ulvenwald - 3.3 - Trees and Forests of Skyrim
Bethesda for the Creation Kit and Skyrim
ElminsterAU for SSEEdit
All of these mod authors do excellent work and you should check all their stuff out.
Instructions
drag the fomod into your mod manager and run the installer on your load order
Requirements
Optional Requirements
FuzzBeed's Giant Camps AIO - Patch Collection
FuzzBeed's Giant Camps AIO - Patch Collection
FuzzBeed's Giant Camps AIO - Patch FOMOD
FuzzBeed's Giant Camps AIO - Patch FOMOD