Hyperspecific Occlusion Addon
This is a small but very focused addon that adds or fixes occlusion planes in cities, towns, and settlements that other mods have overhauled. Many city/town mods overhauls skip proper occlusion setup, which can hurt performance and make your game render stuff it shouldn't. This mod aims to fix that. Nothing fancy, just hand-placed occlusion planes where they’re needed most.
This mod is not compatible with eFPS. It will never be patched. Use this mod or that one. Not both. You will have repeatable crashes.
Requirement
Reading *Very Important
If you are using Capital Whiterun Expansion all our patches are based on Rob's Bug Fixes - Capital Whiterun Expansion.
It is important to understand that these plugins add custom occlusion for the exact combination of underlying mods, If you do not have that exact combination you will have disappearing objects and/or repeatable crashes.
Patches available for:
House Mods:
Rayek's End - SSE Expanded Edition
Whiterun:
An Abstract Skyrim - Whiterun (Only Standalone Dragonsreach - Entrance Module)
Capital Whiterun Expansion and Fortified Whiterun (uses the combo patch here)
Capital Whiterun Expansion and Whiterun Has Walls Redone (do NOT install the occlusion plugin from the WHWR FOMOD)
JK's Whiterun Outskirts - Ryn's Whiterun City Limits - Capital Whiterun Expansion - Whiterun Has Walls
Whiterun Has Walls (Only for Exterior Walls Module)
Whiterun Has Walls Redone (Only for Exterior Walls Module)
Solitude:
The Great City of Solitude SSE
RedBag's Solitude - The Great City of Solitude SSE
RedBag's Solitude - Legacy of the Dragonborn SSE
Grand Solitude - JK's Solitude Outskirts - Solitude Docks Updated
Markarth:
Towns:
Anga's Mill - Cities of the North Addon
The Great City Of Winterhold SSE Edition
The Great Town of Ivarstead SSE
Cities of the North - Morthal and The Great City Of Morthal SSE Edition
Cities of the North - Morthal and Expanded Towns and Cities - Complete and Riverwood Standalone
Settlements:
Orc Exiles - Bilegulch Stronghold
FAQ
- Is this flagged ESL?
- Yes.
- Can I install this mid-game?
- Yes.
- Can you patch for eFPS?
- We don't recommend using eFPS with this mod as it will likely lead to crashes.
- Can you patch X-Mod?
- It depends on the scope of the mod/work and whether ChickenMike or I happen to use that mod ourselves.
- Are there any other mods like this that you recommend?
- FPS Boost for Quest Mods will give you similar improvements in quest locations.
- What about Orc Strongholds - Dushnikh Yal?
- There were enough problems with the plugin that we decided it would just be easier all around to make it as a plugin replacer. It is on the ChickenMike's Mod Tweaks and Fixes
Credits
Surjamte for Capital Whiterun Expansion
J3w3ls for Whiterun Has Walls Redone
Ryn2g for Ryn's Whiterun City Limits
Archinatic for The Great City Of Morthal SSE Edition
JJerem for Orc Exiles - Bilegulch Stronghold
jkrojmal for JK's Whiterun Outskirts and JK's Solitude Outskirts
JPSteel2 for Cities of the North - Morthal
TateTaylorOH for Anga's Mill - Cities of the North Addon
Fe4therstone for Solitude Docks Updated
Elianora for Skaal Village Overhaul
Instructions
Adds or fixes occlusion planes in overhauled cities and towns to improve performance and reduce draw calls.
H.O.A. - Hyperspecific Occlusion Addon
FOMOD
GS-JKSDO-Lite
Grand Solitude - JKs Solitude Outskirts - Solitude Docks Updated Lite Patch. This patch removes items that are not visible directly. So it will have minimal visual quality effects, but it helps a lot with draw calls.
Markarth Outskirts - Lite Patch
This patch removes items that are not visible directly. So it will have minimal visual quality effects, but it helps a lot with draw calls. Best to be paired with Markarth Outskirts Occ patch.
JK's EEK's Bannered Mare - Better Occlusion Planes
This won’t help much because of how the main mod is made. Almost every wall has windows, so you can’t place occlusion planes effectively. Hence, the separate upload. - Update: Added moar planes.