New dedicated animations for traversing up & down slopes, like stairs and hills, using Open Animation Replacer's new surface angle detection. Subtle effort and intentional steps are introduced around 45°, either up or down- you will see this frequently, even on NPCs! Around 60+° downwards, you'll nearly slide down with rapid steps and a bracing arm. Purely visual, no gameplay changes, and customizable through the MCM.
Downwards Medium Slope - around -30° or lower
Run: All-purpose, precise, quick contact steps with arms lifted for balance
Walk: Casual steps with a slight lift to the arms
Upwards Medium Slope - around +30° or higher
Run: Intentional steps with a strong downwards kick, large arm arc with elbows poised for effort
Walk: Casual lifted steps with an intentional elbow scoop for leverage
Downwards Steep Slope - around -60° or lower, disabled on stairs.
Run: Rapid clambering sideways steps, hips turned and arms braced for a fall
Requirements:
Latest version of Open Animation Replacer and its requirements.
(Recommended) True Directional Movement for diagonal movement.
(Recommended) SkyUI to customize features in the MCM.
Other:
This does not perfectly align feet to the ground or individual stair steps. Terrain collisions and Foot IK are inconsistent in the base game.
CLAMBER is editable through the Mod Configuration Menu.
You can toggle animations, and enable presets like Extreme Accuracy Mode.
Animations by Everglaid and Miken1ke.
Posture & arm angles for M/F were done with the vanilla style in mind.
Instructions
This mod requires Open Animation Replacer and its requirements. Without it, the mod will not function.
SkyUI is optional, if you want to access the mod configuration menu.
Use a mod manager, or unzip into the "Data" folder.
EVG CLAMBER
Requires Open Animation Replacer. Do try out "Extreme Accuracy" mode in the MCM!