Replaces angular Blackreach mushroom models with rounder versions.
- The old mushrooms were 1.5k polygons. The new mushrooms are about 7k polygons.
- Fixed a bunch of mushrooms where the tubes under the caps were clipping through the top
- Changed texture UV map layout to remove all seams from stems
- Changed texture UV map layout on the Epic mushroom to reduce texture pixellation
- In-game performance comparison
FAQ
Q: Is this mod going to break my game and destroy my PC?
A: No (In-game performance comparison)
Q: But you just used smooth? That's so lazy
A: Yes... To be fair, I had to edit some UVs and fix some geometry too
Q: Will you make this compatible with mod XYZ?
A: Most other mods are closed permissions while this mod is open permissions, so it is harder for me to obtain permissions to make a patch than the other way around
Q: I don't like this mod! >:(
A: Open permissions means anyone can take the assets from this mod and improve upon them, and that person can even be you
Credits
- powerofthree for helping me paint the weights in 3ds Max
Instructions
Install with a mod manager such as Mod Organizer 2
- Drag and drop zip file into mod manager.
- Or use the install from archive option.
High Poly Blackreach Mushrooms
Install with a mod manager such as Mod Organizer 2. Drag and drop zip file into mod manager, or use the install from archive option.