Modathon

JK's Thieves Guild HQ Mod

Link copied to clipboard
JK's Thieves Guild HQ mod for The Elder Scrolls V: Skyrim Special Edition
Latest11 May 2026
Uploaded07 May 2026
Version1.0.2
4.08 MB
Total Files Sizes
3
Unique DLs
3
Total DLs
1
Total Files

JK's Thieves Guild

File Size4.08 MB
Game Image for The Elder Scrolls V: Skyrim Special Edition
2
Buildings


If you like my work, please consider visiting my Ko-fi page




- Mod Description -


A lore-friendly overhaul of the Thieves Guild HQ.


- Performance -


My Rig: MSI MEG Z390 Godlike Motherboard, Intel I9 9900K @ 3.6 GHz

32 Gb DDR4 3600 MHz RAM, EVGA NVidia RTX 3080TI 12 Gb, playing at 1440p resolution alongside Aequinoctium ENB + a mix of 4K and 2K Textures and I get a solid 60 FPS in both exteriors and interiors (locked FPS).


- Requirements -


- Skyrim up to date, will work with both SE and AE.


- Compatibility -


- JK's Guild HQ Interiors Patch Collection by Janquel, Czasior, Teabag86, and DrMonops.

- Distinct JK's Interiors by Czasior

- JK's The Ragged Flagon is fully compatible.

- Not compatible with other mods that overhaul the Thieves Guild HQ. (with the exception of texture mods)


- Recomended Mods -



- Future Plans -


add a few more details, small fixes etc.


- My Other Mods -


- Credits -


Teabag86 , DrMonops, Janquel , and Czasior for fixes and testing.

Modder's Resource Pack by Oaristys

DrMonops for the Vault treasure Handler script.

Czasior for the custom re textured Solitude doors.

GGUNIT for the Lux Thieves Guild HQ mesh.

Instructions

Install with your preferred mod manager.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

JK's Thieves Guild

Type: Main
Date uploaded11 May 2026
File Size4.08 MB
Unique DLs3
Total DLs3
Version1.0.2

An enhanced Thieves Guild Overhaul. The ESP has been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.