Modathon

Ragdolls for Oblivion Mod

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Ragdolls for Oblivion mod for The Elder Scrolls IV: Oblivion
Uploaded10 May 2026
Version1.0
1.08 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

Ragdolls for Oblivion

File Size1.02 MB
Game Image for The Elder Scrolls IV: Oblivion
5
Model/Meshes

RAGDOLLS for Oblivion






1. DESCRIPTION


Something that this mod author wanted to do years ago, but along the way he [REDACTED].

After many months of blood, tears and sweat, it's finished. Mod author had to endure Bethesda's first venture into Havok API. Just take a look at the "Old" and "New" images in image section.




Every single skeleton was autistically edited. Collisions were reshaped to fit models better, adjusted mass, friction, restitution, constraints were tweaked,

corpses no longer fall slowly.... Did you know Mountain lion's tail physics was so "dampy" that it acted as a parachute? Or that Troll's elbows an knees bent the wrong way? Now you know. Skeletons were also optimized by removing unnecessary stuff like double usage of constraints on same bones on Mud Crab skeleton. Why Bethesda?

Anyway, it's way too much to name everything that was changed. Maybe mod author will write more after he gets off his meds.




There's also a script that changes the amount of force that's applied to actor depending on your skill and attribute level. It can be tweaked by editing Ragdoll.ini in config folder. Blades use Blade skill + Strength attribute for calculating force while Blunt weapons use Blunt skill + Strength attribute.

Bows are a bit different. They now use locational force, so instead of force always applying to the same "central mass", not arrows will push ragdoll depending where the hit landed. This also changes depending on arrow speed, so if you have mods that change the arrow speed, you can tweak the arrow force option in Ragdolls.ini. By default, it's tweaked to fit vanilla arrow speed.


xOBSE is required!


Oh, there'a an optional file with Wraith ragdoll. It changes the wraith death so instead using static animation, it'll now using actually physics. When final blow is dealt, wraith will dissipate as usually, but it's "cloth" will fall down slowly and will stay there. It's optional because it's not perfect and death replays each time game is loaded. No idea why.




About grabbing and dragging corpses..... yeah, no idea what was Bethesda thinking. It makes no sense and mod author didn't want to increase limb weight to ridiculous amount in order to make it easier for corpses to be dragged. In any case, best to grab torso area for easier grabbing.



Aaaand about coomer mods. Well, for that compatibility skeleton is needed. Mod author is not interested in doing one, but anyone is free to take NPC skeleton from this mod and use it to make a compatibility one.



2. INSTALLATION


Use your favorite mod manager for installing. No installation scripts were used, so it should be safe to use any mod manager.



3. UNINSTALLATION


Same as installation, but in reverse.



4. TOOLS USED


- Nifskope

- Sniff

- Blender

- TES Construction Kit

- Bible



Enjoy!



- MadAce

Instructions

Install it with any mod manager. Mod Organizer 2 is recommended.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Yes, no need to contact me first. Earning GGP is allowed

Ragdolls for Oblivion

Type: Main
Date uploaded10 May 2026
File Size1.02 MB
Unique DLs0
Total DLs0
Version1.0

Main file. Enjoy!

Different Wraith Ragdoll

Type: Optional
Date uploaded10 May 2026
File Size57.84 KB
Unique DLs0
Total DLs0
Version1.0

Optional Wraith ragdoll. Check description for more info.